Feat:寻看点和抽奖
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Copyright [2021] [Li Dong Qi]
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@@ -1,138 +0,0 @@
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<br />
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<div align="center">
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<img src="https://cdn.jsdelivr.net/gh/buuing/cdn/imgs/lucky-canvas.jpg" width="210" alt="logo" />
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<h1>lucky-canvas 抽奖插件</h1>
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<p>一个基于 JavaScript 的跨平台 ( 大转盘 / 九宫格 / 老虎机 ) 抽奖插件</p>
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<p>
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<a href="https://github.com/buuing/lucky-canvas/stargazers" target="_black">
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<img src="https://img.shields.io/github/stars/buuing/lucky-canvas?color=%23ffba15&logo=github&style=flat-square" alt="stars" />
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</a>
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<a href="https://github.com/buuing/lucky-canvas/network/members" target="_black">
|
||||
<img src="https://img.shields.io/github/forks/buuing/lucky-canvas?color=%23ffba15&logo=github&style=flat-square" alt="forks" />
|
||||
</a>
|
||||
<a href="https://github.com/buuing" target="_black">
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<img src="https://img.shields.io/badge/Author-%20buuing%20-7289da.svg?&logo=github&style=flat-square" alt="author" />
|
||||
</a>
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||||
<a href="https://github.com/buuing/lucky-canvas/blob/master/LICENSE" target="_black">
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||||
<img src="https://img.shields.io/github/license/buuing/lucky-canvas?color=%232dce89&logo=github&style=flat-square" alt="license" />
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</a>
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</p>
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</div>
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|适配框架|npm下载量|CDN使用量|
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| :-: | :-: | :-: |
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|[`JS` / `JQ` 中使用](https://100px.net/usage/js.html)|<a href="https://www.npmjs.com/package/lucky-canvas" target="_black"><img src="https://img.shields.io/npm/dm/lucky-canvas?color=%23ffba15&logo=npm&style=flat-square" alt="downloads" /></a>|<a href="https://www.jsdelivr.com/package/npm/lucky-canvas" target="_black"><img src="https://data.jsdelivr.com/v1/package/npm/lucky-canvas/badge" alt="downloads" /></a>|
|
||||
|[`Vue` 中使用](https://100px.net/usage/vue.html)|<a href="https://www.npmjs.com/package/@lucky-canvas/vue" target="_black"><img src="https://img.shields.io/npm/dm/@lucky-canvas/vue?color=%23ffba15&logo=npm&style=flat-square" alt="downloads" /></a>|<a href="https://www.jsdelivr.com/package/npm/@lucky-canvas/vue" target="_black"><img src="https://data.jsdelivr.com/v1/package/npm/@lucky-canvas/vue/badge" alt="downloads" /></a>|
|
||||
|[`React` 中使用](https://100px.net/usage/react.html)|<a href="https://www.npmjs.com/package/@lucky-canvas/react" target="_black"><img src="https://img.shields.io/npm/dm/@lucky-canvas/react?color=%23ffba15&logo=npm&style=flat-square" alt="downloads" /></a>|-|
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|[`UniApp` 中使用](https://100px.net/usage/uni.html)|<a href="https://www.npmjs.com/package/@lucky-canvas/uni" target="_black"><img src="https://img.shields.io/npm/dm/@lucky-canvas/uni?color=%23ffba15&logo=npm&style=flat-square" alt="downloads" /></a>|-|
|
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|[`Taro3.x` 中使用](https://100px.net/usage/taro.html)|<a href="https://www.npmjs.com/package/@lucky-canvas/taro" target="_black"><img src="https://img.shields.io/npm/dm/@lucky-canvas/taro?color=%23ffba15&logo=npm&style=flat-square" alt="downloads" /></a>|-|
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|[`微信小程序` 中使用](https://100px.net/usage/wx.html)|<a href="https://www.npmjs.com/package/@lucky-canvas/mini" target="_black"><img src="https://img.shields.io/npm/dm/@lucky-canvas/mini?color=%23ffba15&logo=npm&style=flat-square" alt="downloads" /></a>|-|
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<br />
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## 官方文档 & Demo演示
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> **中文**:[https://100px.net](https://100px.net)
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> **English**:**If anyone can help translate the document, please contact me** `ldq404@qq.com`
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<br />
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## 在 uni-app 中使用
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### 1. 安装插件
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- 你可以选择通过 `HBuilderX` 导入插件: [https://ext.dcloud.net.cn/plugin?id=3499](https://ext.dcloud.net.cn/plugin?id=3499)
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- 也可以选择通过 `npm` / `yarn` 安装
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```shell
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# npm 安装:
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npm install @lucky-canvas/uni
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# yarn 安装:
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yarn add @lucky-canvas/uni
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```
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<br />
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### 2. 引入并使用
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```html
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<view>
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<!-- 大转盘抽奖 -->
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<LuckyWheel
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width="600rpx"
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height="600rpx"
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...你的配置
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/>
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<!-- 九宫格抽奖 -->
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<LuckyGrid
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width="600rpx"
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height="600rpx"
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...你的配置
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/>
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</view>
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```
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```js
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// npm 下载会默认到 node_modules 里面,直接引入包名即可
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import LuckyWheel from '@lucky-canvas/uni/lucky-wheel' // 大转盘
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import LuckyGrid from '@lucky-canvas/uni/lucky-grid' // 九宫格
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// 如果你是通过 HBuilderX 导入插件,那你需要指定一下路径
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// import LuckyWheel from '@/components/@lucky-canvas/uni/lucky-wheel' // 大转盘
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// import LuckyGrid from '@/components/@lucky-canvas/uni/lucky-grid' // 九宫格
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export default {
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// 注册组件
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components: { LuckyWheel, LuckyGrid },
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}
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```
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<br />
|
||||
|
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### 3. 我提供了一个最基本的 demo 供你用于尝试
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由于 uni-app 渲染 md 的时候会出问题,所以我把 demo 代码放到了文档里
|
||||
|
||||
- [https://100px.net/document/uni-app.html](https://100px.net/document/uni-app.html)
|
||||
|
||||
<br />
|
||||
|
||||
### **4. 补充说明**
|
||||
|
||||
- [**如果用着顺手, 可以在 Github 上面点个 <img height="22" align="top" src="https://img.shields.io/github/stars/buuing/lucky-canvas" /> 支持一下(●'◡'●)**](https://github.com/buuing/lucky-canvas)
|
||||
|
||||
- 另外: 如果你修复了某些bug或兼容, 欢迎提给我, 我会把你展示到官网的贡献者列表当中
|
||||
|
||||
|
||||
<br />
|
||||
|
||||
### 5. 常见问题
|
||||
|
||||
1. 转盘层级太高了, 我的弹窗盖不住怎么办?
|
||||
|
||||
> 答: 因为小程序里canvas是原生组件顶层渲染, 我无法控制canvas的层级, 如果你想盖住它也肯简单, 你可以百度搜索`<cover>`组件
|
||||
|
||||
2. 你这些素材, 图片组件从哪下载?
|
||||
|
||||
> 答: 官网里的任何图片素材, 所使用到的图片资源均为学习交流使用, 请勿将其用于商业用途, 由此产生的任何商业纠纷我这边概不负责
|
||||
|
||||
3. xxx属性怎么使用? xxx方法怎么调用?
|
||||
|
||||
> 答: 自己去看文档, 不然难道要我把代码给你写好吗?
|
||||
|
||||
4. 这个属性的效果与官网的描述不一致?
|
||||
|
||||
> 答: 可能有bug, 你可以去github上的issues去提问 (请认真填写模板)
|
||||
|
||||
5. 为什么这个插件不支持app和其他小程序
|
||||
|
||||
> 答: 没时间, 但是希望志同道合的同学来一起参与uniapp的兼容开发
|
||||
|
||||
---
|
||||
|
||||
<font color="blue">作者留言: 为了使我自己保持心情愉悦, 低于5星的提问我用浏览器插件都屏蔽了</font>
|
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@@ -1,317 +0,0 @@
|
||||
<template>
|
||||
<view v-if="isShow" class="lucky-box" :style="{ width: boxWidth + 'px', height: boxHeight + 'px' }">
|
||||
<canvas
|
||||
type="2d"
|
||||
id="lucky-grid"
|
||||
canvas-id="lucky-grid"
|
||||
:style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
|
||||
></canvas>
|
||||
<image
|
||||
v-if="imgSrc"
|
||||
:src="imgSrc"
|
||||
@load="myLucky.clearCanvas()"
|
||||
:style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
|
||||
></image>
|
||||
<!-- #ifdef APP-PLUS -->
|
||||
<view v-if="btnShow">
|
||||
<view class="lucky-grid-btn" v-for="(btn, index) in btns" :key="index" @click="toPlay(btn, index)" :style="{
|
||||
top: btn.top + 'px',
|
||||
left: btn.left + 'px',
|
||||
width: btn.width + 'px',
|
||||
height: btn.height + 'px',
|
||||
}"></view>
|
||||
</view>
|
||||
<!-- #endif -->
|
||||
<!-- #ifndef APP-PLUS -->
|
||||
<view v-if="btnShow">
|
||||
<cover-view class="lucky-grid-btn" v-for="(btn, index) in btns" :key="index" @click="toPlay(btn, index)" :style="{
|
||||
top: btn.top + 'px',
|
||||
left: btn.left + 'px',
|
||||
width: btn.width + 'px',
|
||||
height: btn.height + 'px',
|
||||
}"></cover-view>
|
||||
</view>
|
||||
<!-- #endif -->
|
||||
<!-- #ifndef H5 -->
|
||||
<view v-if="myLucky">
|
||||
<div class="lucky-imgs">
|
||||
<div v-for="(block, index) in blocks" :key="index">
|
||||
<div v-if="block.imgs">
|
||||
<div v-for="(img, i) in block.imgs" :key="i">
|
||||
<image :src="img.src" :data-index="index" :data-i="i" @load="e => imgBindload(e, 'blocks')"></image>
|
||||
<image :src="img.activeSrc" :data-index="index" :data-i="i" @load="e => imgBindloadActive(e, 'blocks')"></image>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="lucky-imgs">
|
||||
<div v-for="(prize, index) in prizes" :key="index">
|
||||
<div v-if="prize.imgs">
|
||||
<div v-for="(img, i) in prize.imgs" :key="i">
|
||||
<image :src="img.src" :data-index="index" :data-i="i" @load="e => imgBindload(e, 'prizes')"></image>
|
||||
<image :src="img.activeSrc" :data-index="index" :data-i="i" @load="e => imgBindloadActive(e, 'prizes')"></image>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="lucky-imgs">
|
||||
<div v-for="(btn, index) in buttons" :key="index">
|
||||
<div v-if="btn.imgs">
|
||||
<image v-for="(img, i) in btn.imgs" :key="i" :src="img.src" :data-index="index" :data-i="i" @load="e => imgBindload(e, 'buttons')"></image>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="lucky-imgs">
|
||||
<span v-if="button && button.imgs">
|
||||
<image v-for="(img, i) in button.imgs" :key="i" :src="img.src" :data-i="i" @load="e => imgBindloadBtn(e, 'button')"></image>
|
||||
</span>
|
||||
</div>
|
||||
</view>
|
||||
<!-- #endif -->
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import { changeUnits, resolveImage, getImage } from './utils.js'
|
||||
import { LuckyGrid } from '../../lucky-canvas'
|
||||
export default {
|
||||
name: 'lucky-grid',
|
||||
data () {
|
||||
return {
|
||||
imgSrc: '',
|
||||
myLucky: null,
|
||||
canvas: null,
|
||||
isShow: false,
|
||||
boxWidth: 100,
|
||||
boxHeight: 100,
|
||||
dpr: 1,
|
||||
btns: [],
|
||||
btnShow: false,
|
||||
}
|
||||
},
|
||||
props: {
|
||||
width: {
|
||||
type: String,
|
||||
default: '600rpx'
|
||||
},
|
||||
height: {
|
||||
type: String,
|
||||
default: '600rpx'
|
||||
},
|
||||
cols: {
|
||||
type: [String, Number],
|
||||
default: 3,
|
||||
},
|
||||
rows: {
|
||||
type: [String, Number],
|
||||
default: 3,
|
||||
},
|
||||
blocks: {
|
||||
type: Array,
|
||||
default: () => []
|
||||
},
|
||||
prizes: {
|
||||
type: Array,
|
||||
default: () => []
|
||||
},
|
||||
buttons: {
|
||||
type: Array,
|
||||
default: () => []
|
||||
},
|
||||
button: {
|
||||
type: Object,
|
||||
default: undefined
|
||||
},
|
||||
defaultConfig: {
|
||||
type: Object,
|
||||
default: () => ({})
|
||||
},
|
||||
defaultStyle: {
|
||||
type: Object,
|
||||
default: () => ({})
|
||||
},
|
||||
activeStyle: {
|
||||
type: Object,
|
||||
default: () => ({})
|
||||
}
|
||||
},
|
||||
mounted () {
|
||||
// #ifdef APP-PLUS
|
||||
console.error('该抽奖插件的最新版暂不支持app端, 请通过npm安装旧版本【npm i uni-luck-draw@1.3.9】')
|
||||
// #endif
|
||||
// #ifndef APP-PLUS
|
||||
this.initLucky()
|
||||
// #endif
|
||||
},
|
||||
watch: {
|
||||
cols (newData) {
|
||||
this.myLucky && (this.myLucky.cols = newData)
|
||||
},
|
||||
rows (newData) {
|
||||
this.myLucky && (this.myLucky.rows = newData)
|
||||
},
|
||||
blocks (newData) {
|
||||
this.myLucky && (this.myLucky.blocks = newData)
|
||||
},
|
||||
prizes (newData) {
|
||||
this.myLucky && (this.myLucky.prizes = newData)
|
||||
},
|
||||
buttons (newData) {
|
||||
this.myLucky && (this.myLucky.buttons = newData)
|
||||
},
|
||||
button (newData) {
|
||||
this.myLucky && (this.myLucky.button = newData)
|
||||
},
|
||||
defaultStyle (newData) {
|
||||
this.myLucky && (this.myLucky.defaultStyle = newData)
|
||||
},
|
||||
defaultConfig (newData) {
|
||||
this.myLucky && (this.myLucky.defaultConfig = newData)
|
||||
},
|
||||
activeStyle (newData) {
|
||||
this.myLucky && (this.myLucky.activeStyle = newData)
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
async imgBindload (res, name) {
|
||||
const { index, i } = res.currentTarget.dataset
|
||||
const img = this[name][index].imgs[i]
|
||||
resolveImage(img, this.canvas)
|
||||
},
|
||||
async imgBindloadActive (res, name) {
|
||||
const { index, i } = res.currentTarget.dataset
|
||||
const img = this[name][index].imgs[i]
|
||||
resolveImage(img, this.canvas, 'activeSrc', '$activeResolve')
|
||||
},
|
||||
async imgBindloadBtn (res, name) {
|
||||
const { i } = res.currentTarget.dataset
|
||||
const img = this[name].imgs[i]
|
||||
resolveImage(img, this.canvas)
|
||||
},
|
||||
getImage () {
|
||||
return getImage.call(this, 'lucky-grid', this.canvas)
|
||||
},
|
||||
hideCanvas () {
|
||||
// #ifdef MP
|
||||
this.getImage().then(res => {
|
||||
this.imgSrc = res.tempFilePath
|
||||
})
|
||||
// #endif
|
||||
},
|
||||
initLucky () {
|
||||
this.boxWidth = changeUnits(this.width)
|
||||
this.boxHeight = changeUnits(this.height)
|
||||
this.isShow = true
|
||||
// 某些情况下获取不到 canvas
|
||||
this.$nextTick(() => {
|
||||
setTimeout(() => {
|
||||
this.draw()
|
||||
})
|
||||
})
|
||||
},
|
||||
draw () {
|
||||
const _this = this
|
||||
uni.createSelectorQuery().in(this).select('#lucky-grid').fields({
|
||||
node: true, size: true
|
||||
}).exec((res) => {
|
||||
// #ifdef H5
|
||||
res[0].node = document.querySelector('#lucky-grid canvas')
|
||||
// #endif
|
||||
if (!res[0] || !res[0].node) return console.error('lucky-canvas 获取不到 canvas 标签')
|
||||
const { node, width, height } = res[0]
|
||||
const canvas = this.canvas = node
|
||||
const ctx = this.ctx = canvas.getContext('2d')
|
||||
const dpr = this.dpr = uni.getSystemInfoSync().pixelRatio
|
||||
// #ifndef H5
|
||||
canvas.width = width * dpr
|
||||
canvas.height = height * dpr
|
||||
ctx.scale(dpr, dpr)
|
||||
// #endif
|
||||
const myLucky = this.myLucky = new LuckyGrid({
|
||||
// #ifdef H5
|
||||
flag: 'WEB',
|
||||
// #endif
|
||||
// #ifdef MP
|
||||
flag: 'MP-WX',
|
||||
// #endif
|
||||
ctx,
|
||||
dpr,
|
||||
setTimeout,
|
||||
clearTimeout,
|
||||
setInterval,
|
||||
clearInterval,
|
||||
// #ifdef H5
|
||||
rAF: requestAnimationFrame,
|
||||
// #endif
|
||||
unitFunc: (num, unit) => changeUnits(num + unit),
|
||||
afterInit: function () {
|
||||
[..._this.$props.buttons, _this.$props.button].forEach((btn, index) => {
|
||||
if (!btn) return
|
||||
const [left, top, width, height] = this.getGeometricProperty([
|
||||
btn.x,
|
||||
btn.y,
|
||||
btn.col || 1,
|
||||
btn.row || 1
|
||||
])
|
||||
_this.btns[index] = { top, left, width, height }
|
||||
})
|
||||
_this.$forceUpdate()
|
||||
},
|
||||
afterStart: () => {
|
||||
this.imgSrc = ''
|
||||
},
|
||||
}, {
|
||||
...this.$props,
|
||||
width,
|
||||
height,
|
||||
start: (...rest) => {
|
||||
this.$emit('start', ...rest)
|
||||
},
|
||||
end: (...rest) => {
|
||||
this.$emit('end', ...rest)
|
||||
this.hideCanvas()
|
||||
},
|
||||
})
|
||||
this.btnShow = true
|
||||
})
|
||||
},
|
||||
toPlay (btn, index) {
|
||||
this.myLucky.startCallback(btn, this.$props.buttons[index])
|
||||
},
|
||||
init () {
|
||||
this.myLucky.init()
|
||||
},
|
||||
play (...rest) {
|
||||
this.myLucky.play(...rest)
|
||||
},
|
||||
stop (...rest) {
|
||||
this.myLucky.stop(...rest)
|
||||
},
|
||||
},
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.lucky-box {
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
margin: 0 auto;
|
||||
}
|
||||
.lucky-box canvas {
|
||||
position: absolute;
|
||||
pointer-events: none;
|
||||
left: 0;
|
||||
top: 0;
|
||||
}
|
||||
.lucky-grid-btn {
|
||||
position: absolute;
|
||||
background: rgba(0, 0, 0, 0);
|
||||
border-radius: 0;
|
||||
cursor: pointer;
|
||||
}
|
||||
.lucky-imgs {
|
||||
width: 0;
|
||||
height: 0;
|
||||
visibility: hidden;
|
||||
}
|
||||
</style>
|
||||
@@ -1,255 +0,0 @@
|
||||
<template>
|
||||
<view v-if="isShow" class="lucky-box" :style="{ width: boxWidth + 'px', height: boxHeight + 'px' }">
|
||||
<canvas
|
||||
type="2d"
|
||||
id="lucky-wheel"
|
||||
canvas-id="lucky-wheel"
|
||||
:style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
|
||||
></canvas>
|
||||
<image
|
||||
v-if="imgSrc"
|
||||
:src="imgSrc"
|
||||
@load="myLucky.clearCanvas()"
|
||||
:style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
|
||||
></image>
|
||||
<!-- #ifdef APP-PLUS -->
|
||||
<view class="lucky-wheel-btn" @click="toPlay" :style="{ width: btnWidth + 'px', height: btnHeight + 'px' }"></view>
|
||||
<!-- #endif -->
|
||||
<!-- #ifndef APP-PLUS -->
|
||||
<cover-view class="lucky-wheel-btn" @click="toPlay" :style="{ width: btnWidth + 'px', height: btnHeight + 'px' }"></cover-view>
|
||||
<!-- #endif -->
|
||||
<!-- #ifndef H5 -->
|
||||
<view v-if="myLucky">
|
||||
<div class="lucky-imgs">
|
||||
<div v-for="(block, index) in blocks" :key="index">
|
||||
<div v-if="block.imgs">
|
||||
<image v-for="(img, i) in block.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'blocks', index, i)"></image>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="lucky-imgs">
|
||||
<div v-for="(prize, index) in prizes" :key="index">
|
||||
<div v-if="prize.imgs">
|
||||
<image v-for="(img, i) in prize.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'prizes', index, i)"></image>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="lucky-imgs">
|
||||
<div v-for="(btn, index) in buttons" :key="index">
|
||||
<div v-if="btn.imgs">
|
||||
<image v-for="(img, i) in btn.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'buttons', index, i)"></image>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</view>
|
||||
<!-- #endif -->
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import { changeUnits, resolveImage, getImage } from './utils.js'
|
||||
import { LuckyWheel } from '../../lucky-canvas'
|
||||
export default {
|
||||
name: 'lucky-wheel',
|
||||
data () {
|
||||
return {
|
||||
imgSrc: '',
|
||||
myLucky: null,
|
||||
canvas: null,
|
||||
isShow: false,
|
||||
boxWidth: 100,
|
||||
boxHeight: 100,
|
||||
btnWidth: 0,
|
||||
btnHeight: 0,
|
||||
dpr: 1,
|
||||
}
|
||||
},
|
||||
props: {
|
||||
width: {
|
||||
type: String,
|
||||
default: '600rpx'
|
||||
},
|
||||
height: {
|
||||
type: String,
|
||||
default: '600rpx'
|
||||
},
|
||||
blocks: {
|
||||
type: Array,
|
||||
default: () => []
|
||||
},
|
||||
prizes: {
|
||||
type: Array,
|
||||
default: () => []
|
||||
},
|
||||
buttons: {
|
||||
type: Array,
|
||||
default: () => []
|
||||
},
|
||||
defaultConfig: {
|
||||
type: Object,
|
||||
default: () => ({})
|
||||
},
|
||||
defaultStyle: {
|
||||
type: Object,
|
||||
default: () => ({})
|
||||
},
|
||||
},
|
||||
mounted () {
|
||||
// #ifdef APP-PLUS
|
||||
console.error('该抽奖插件的最新版暂不支持app端, 请通过npm安装旧版本【npm i uni-luck-draw@1.3.9】')
|
||||
// #endif
|
||||
// #ifndef APP-PLUS
|
||||
this.initLucky()
|
||||
// #endif
|
||||
},
|
||||
watch: {
|
||||
blocks (newData) {
|
||||
this.myLucky && (this.myLucky.blocks = newData)
|
||||
},
|
||||
prizes (newData) {
|
||||
this.myLucky && (this.myLucky.prizes = newData)
|
||||
},
|
||||
buttons (newData) {
|
||||
this.myLucky && (this.myLucky.buttons = newData)
|
||||
},
|
||||
defaultStyle (newData) {
|
||||
this.myLucky && (this.myLucky.defaultStyle = newData)
|
||||
},
|
||||
defaultConfig (newData) {
|
||||
this.myLucky && (this.myLucky.defaultConfig = newData)
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
async imgBindload (res, name, index, i) {
|
||||
const img = this[name][index].imgs[i]
|
||||
resolveImage(img, this.canvas)
|
||||
},
|
||||
getImage () {
|
||||
return getImage.call(this, 'lucky-wheel', this.canvas)
|
||||
},
|
||||
hideCanvas () {
|
||||
// #ifdef MP
|
||||
this.getImage().then(res => {
|
||||
this.imgSrc = res.tempFilePath
|
||||
})
|
||||
// #endif
|
||||
},
|
||||
initLucky () {
|
||||
this.boxWidth = changeUnits(this.width)
|
||||
this.boxHeight = changeUnits(this.height)
|
||||
this.isShow = true
|
||||
// 某些情况下获取不到 canvas
|
||||
this.$nextTick(() => {
|
||||
setTimeout(() => {
|
||||
this.draw()
|
||||
})
|
||||
})
|
||||
},
|
||||
draw () {
|
||||
const _this = this
|
||||
uni.createSelectorQuery().in(this).select('#lucky-wheel').fields({
|
||||
node: true, size: true
|
||||
}).exec((res) => {
|
||||
// #ifdef H5
|
||||
res[0].node = document.querySelector('#lucky-wheel canvas')
|
||||
// #endif
|
||||
if (!res[0] || !res[0].node) return console.error('lucky-canvas 获取不到 canvas 标签')
|
||||
const { node, width, height } = res[0]
|
||||
const canvas = this.canvas = node
|
||||
const ctx = this.ctx = canvas.getContext('2d')
|
||||
const dpr = this.dpr = uni.getSystemInfoSync().pixelRatio
|
||||
// #ifndef H5
|
||||
canvas.width = width * dpr
|
||||
canvas.height = height * dpr
|
||||
ctx.scale(dpr, dpr)
|
||||
// #endif
|
||||
const Radius = Math.min(width, height) / 2
|
||||
const myLucky = this.myLucky = new LuckyWheel({
|
||||
// #ifdef H5
|
||||
flag: 'WEB',
|
||||
// #endif
|
||||
// #ifdef MP
|
||||
flag: 'MP-WX',
|
||||
// #endif
|
||||
ctx,
|
||||
dpr,
|
||||
setTimeout,
|
||||
clearTimeout,
|
||||
setInterval,
|
||||
clearInterval,
|
||||
// #ifdef H5
|
||||
rAF: requestAnimationFrame,
|
||||
// #endif
|
||||
unitFunc: (num, unit) => changeUnits(num + unit),
|
||||
beforeCreate: function () {
|
||||
ctx.translate(Radius, Radius)
|
||||
},
|
||||
beforeResize: function () {
|
||||
ctx.translate(-Radius, -Radius)
|
||||
},
|
||||
afterInit: function () {
|
||||
// 动态设置按钮
|
||||
_this.btnWidth = this.maxBtnRadius * 2
|
||||
_this.btnHeight = this.maxBtnRadius * 2
|
||||
_this.$forceUpdate()
|
||||
},
|
||||
afterStart: () => {
|
||||
this.imgSrc = ''
|
||||
},
|
||||
}, {
|
||||
...this.$props,
|
||||
width,
|
||||
height,
|
||||
start: (...rest) => {
|
||||
this.$emit('start', ...rest)
|
||||
},
|
||||
end: (...rest) => {
|
||||
this.$emit('end', ...rest)
|
||||
this.hideCanvas()
|
||||
},
|
||||
})
|
||||
})
|
||||
},
|
||||
toPlay (e) {
|
||||
this.myLucky.startCallback()
|
||||
},
|
||||
init () {
|
||||
this.myLucky.init()
|
||||
},
|
||||
play (...rest) {
|
||||
this.myLucky.play(...rest)
|
||||
},
|
||||
stop (...rest) {
|
||||
this.myLucky.stop(...rest)
|
||||
},
|
||||
},
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.lucky-box {
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
margin: 0 auto;
|
||||
}
|
||||
.lucky-box canvas {
|
||||
position: absolute;
|
||||
pointer-events: none;
|
||||
left: 0;
|
||||
top: 0;
|
||||
}
|
||||
.lucky-wheel-btn {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
background: rgba(0, 0, 0, 0);
|
||||
border-radius: 50%;
|
||||
cursor: pointer;
|
||||
}
|
||||
.lucky-imgs {
|
||||
width: 0;
|
||||
height: 0;
|
||||
visibility: hidden;
|
||||
}
|
||||
</style>
|
||||
@@ -1,53 +0,0 @@
|
||||
{
|
||||
"_from": "@lucky-canvas/uni",
|
||||
"_id": "@lucky-canvas/uni@0.0.10",
|
||||
"_inBundle": false,
|
||||
"_integrity": "sha512-1K7SPr0FT1PfHRYXEh9CwOA/UqayxQosOA8wkZ3w3dfpoB8dij8Y6QGPKjHOMvHRRD1qFU3AEY7XVytjuktVaw==",
|
||||
"_location": "/@lucky-canvas/uni",
|
||||
"_phantomChildren": {},
|
||||
"_requested": {
|
||||
"type": "tag",
|
||||
"registry": true,
|
||||
"raw": "@lucky-canvas/uni",
|
||||
"name": "@lucky-canvas/uni",
|
||||
"escapedName": "@lucky-canvas%2funi",
|
||||
"scope": "@lucky-canvas",
|
||||
"rawSpec": "",
|
||||
"saveSpec": null,
|
||||
"fetchSpec": "latest"
|
||||
},
|
||||
"_requiredBy": [
|
||||
"#USER",
|
||||
"/"
|
||||
],
|
||||
"_resolved": "https://registry.npmjs.org/@lucky-canvas/uni/-/uni-0.0.10.tgz",
|
||||
"_shasum": "c1b98bb1875049b11840b7f4aa6bfa1f0230fab2",
|
||||
"_spec": "@lucky-canvas/uni",
|
||||
"_where": "/Users/ldq/Desktop/temp/test",
|
||||
"author": {
|
||||
"name": "ldq",
|
||||
"email": "ldq404@qq.com"
|
||||
},
|
||||
"bundleDependencies": false,
|
||||
"dependencies": {
|
||||
"lucky-canvas": "~1.7.19"
|
||||
},
|
||||
"deprecated": false,
|
||||
"description": "uni-app【大转盘 / 九宫格 / 老虎机】抽奖插件",
|
||||
"files": [
|
||||
"lucky-wheel.vue",
|
||||
"lucky-grid.vue",
|
||||
"slot-machine.vue",
|
||||
"utils.js",
|
||||
"demo.vue"
|
||||
],
|
||||
"keywords": [
|
||||
"uni-app抽奖"
|
||||
],
|
||||
"license": "Apache-2.0",
|
||||
"name": "@lucky-canvas/uni",
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1"
|
||||
},
|
||||
"version": "0.0.10"
|
||||
}
|
||||
@@ -1,214 +0,0 @@
|
||||
<template>
|
||||
<view v-if="isShow" class="lucky-box" :style="{ width: boxWidth + 'px', height: boxHeight + 'px' }">
|
||||
<canvas
|
||||
type="2d"
|
||||
id="slot-machine"
|
||||
canvas-id="slot-machine"
|
||||
:style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
|
||||
></canvas>
|
||||
<image
|
||||
v-if="imgSrc"
|
||||
:src="imgSrc"
|
||||
@load="myLucky.clearCanvas()"
|
||||
:style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
|
||||
></image>
|
||||
<!-- #ifndef H5 -->
|
||||
<view v-if="myLucky">
|
||||
<div class="lucky-imgs">
|
||||
<div v-for="(block, index) in blocks" :key="index">
|
||||
<div v-if="block.imgs">
|
||||
<image v-for="(img, i) in block.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'blocks', index, i)"></image>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="lucky-imgs">
|
||||
<div v-for="(prize, index) in prizes" :key="index">
|
||||
<div v-if="prize.imgs">
|
||||
<image v-for="(img, i) in prize.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'prizes', index, i)"></image>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</view>
|
||||
<!-- #endif -->
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import { changeUnits, resolveImage, getImage } from './utils.js'
|
||||
import { SlotMachine } from '../../lucky-canvas'
|
||||
export default {
|
||||
name: 'slot-machine',
|
||||
data () {
|
||||
return {
|
||||
imgSrc: '',
|
||||
myLucky: null,
|
||||
canvas: null,
|
||||
isShow: false,
|
||||
boxWidth: 100,
|
||||
boxHeight: 100,
|
||||
btnWidth: 0,
|
||||
btnHeight: 0,
|
||||
dpr: 1,
|
||||
}
|
||||
},
|
||||
props: {
|
||||
width: {
|
||||
type: String,
|
||||
default: '600rpx'
|
||||
},
|
||||
height: {
|
||||
type: String,
|
||||
default: '600rpx'
|
||||
},
|
||||
blocks: {
|
||||
type: Array,
|
||||
default: () => []
|
||||
},
|
||||
prizes: {
|
||||
type: Array,
|
||||
default: () => []
|
||||
},
|
||||
slots: {
|
||||
type: Array,
|
||||
default: () => []
|
||||
},
|
||||
defaultConfig: {
|
||||
type: Object,
|
||||
default: () => ({})
|
||||
},
|
||||
defaultStyle: {
|
||||
type: Object,
|
||||
default: () => ({})
|
||||
},
|
||||
},
|
||||
mounted () {
|
||||
// #ifndef APP-PLUS
|
||||
this.initLucky()
|
||||
// #endif
|
||||
},
|
||||
watch: {
|
||||
blocks (newData) {
|
||||
this.myLucky && (this.myLucky.blocks = newData)
|
||||
},
|
||||
prizes (newData) {
|
||||
this.myLucky && (this.myLucky.prizes = newData)
|
||||
},
|
||||
slots (newData) {
|
||||
this.myLucky && (this.myLucky.slots = newData)
|
||||
},
|
||||
defaultStyle (newData) {
|
||||
this.myLucky && (this.myLucky.defaultStyle = newData)
|
||||
},
|
||||
defaultConfig (newData) {
|
||||
this.myLucky && (this.myLucky.defaultConfig = newData)
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
async imgBindload (res, name, index, i) {
|
||||
const img = this[name][index].imgs[i]
|
||||
resolveImage(img, this.canvas)
|
||||
},
|
||||
getImage () {
|
||||
return getImage.call(this, 'slot-machine', this.canvas)
|
||||
},
|
||||
hideCanvas () {
|
||||
// #ifdef MP
|
||||
this.getImage().then(res => {
|
||||
this.imgSrc = res.tempFilePath
|
||||
})
|
||||
// #endif
|
||||
},
|
||||
initLucky () {
|
||||
this.boxWidth = changeUnits(this.width)
|
||||
this.boxHeight = changeUnits(this.height)
|
||||
this.isShow = true
|
||||
// 某些情况下获取不到 canvas
|
||||
this.$nextTick(() => {
|
||||
setTimeout(() => {
|
||||
this.draw()
|
||||
})
|
||||
})
|
||||
},
|
||||
draw () {
|
||||
const _this = this
|
||||
uni.createSelectorQuery().in(this).select('#slot-machine').fields({
|
||||
node: true, size: true
|
||||
}).exec((res) => {
|
||||
// #ifdef H5
|
||||
res[0].node = document.querySelector('#slot-machine canvas')
|
||||
// #endif
|
||||
if (!res[0] || !res[0].node) return console.error('lucky-canvas 获取不到 canvas 标签')
|
||||
const { node, width, height } = res[0]
|
||||
const canvas = this.canvas = node
|
||||
const ctx = this.ctx = canvas.getContext('2d')
|
||||
const dpr = this.dpr = uni.getSystemInfoSync().pixelRatio
|
||||
// #ifndef H5
|
||||
canvas.width = width * dpr
|
||||
canvas.height = height * dpr
|
||||
ctx.scale(dpr, dpr)
|
||||
// #endif
|
||||
const myLucky = this.myLucky = new SlotMachine({
|
||||
// #ifdef H5
|
||||
flag: 'WEB',
|
||||
// #endif
|
||||
// #ifdef MP
|
||||
flag: 'MP-WX',
|
||||
// #endif
|
||||
ctx,
|
||||
dpr,
|
||||
// #ifndef H5
|
||||
offscreenCanvas: uni.createOffscreenCanvas({ type: '2d' }),
|
||||
// #endif
|
||||
setTimeout,
|
||||
clearTimeout,
|
||||
setInterval,
|
||||
clearInterval,
|
||||
// #ifdef H5
|
||||
rAF: requestAnimationFrame,
|
||||
// #endif
|
||||
unitFunc: (num, unit) => changeUnits(num + unit),
|
||||
afterStart: () => {
|
||||
this.imgSrc = ''
|
||||
},
|
||||
}, {
|
||||
...this.$props,
|
||||
width,
|
||||
height,
|
||||
end: (...rest) => {
|
||||
this.$emit('end', ...rest)
|
||||
this.hideCanvas()
|
||||
},
|
||||
})
|
||||
})
|
||||
},
|
||||
init () {
|
||||
this.myLucky.init()
|
||||
},
|
||||
play (...rest) {
|
||||
this.myLucky.play(...rest)
|
||||
},
|
||||
stop (...rest) {
|
||||
this.myLucky.stop(...rest)
|
||||
},
|
||||
},
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.lucky-box {
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
margin: 0 auto;
|
||||
}
|
||||
.lucky-box canvas {
|
||||
position: absolute;
|
||||
pointer-events: none;
|
||||
left: 0;
|
||||
top: 0;
|
||||
}
|
||||
.lucky-imgs {
|
||||
width: 0;
|
||||
height: 0;
|
||||
visibility: hidden;
|
||||
}
|
||||
</style>
|
||||
@@ -1,82 +0,0 @@
|
||||
let windowWidth = uni.getSystemInfoSync().windowWidth
|
||||
// uni-app@2.9起, 屏幕最多适配到960, 超出则按375计算
|
||||
if (windowWidth > 960) windowWidth = 375
|
||||
|
||||
export const rpx2px = (value) => {
|
||||
if (typeof value === 'string') value = Number(value.replace(/[a-z]*/g, ''))
|
||||
return windowWidth / 750 * value
|
||||
}
|
||||
|
||||
export const changeUnits = (value) => {
|
||||
return Number(value.replace(/^(\-*[0-9.]*)([a-z%]*)$/, (value, num, unit) => {
|
||||
switch (unit) {
|
||||
case 'px':
|
||||
num *= 1
|
||||
break
|
||||
case 'rpx':
|
||||
num = rpx2px(num)
|
||||
break
|
||||
default:
|
||||
num *= 1
|
||||
break
|
||||
}
|
||||
return num
|
||||
}))
|
||||
}
|
||||
|
||||
export const resolveImage = async (img, canvas, srcName = 'src', resolveName = '$resolve') => {
|
||||
let imgObj
|
||||
// 区分 H5 和小程序
|
||||
if (window) {
|
||||
imgObj = new Image()
|
||||
} else {
|
||||
imgObj = canvas.createImage()
|
||||
}
|
||||
// 成功回调
|
||||
imgObj.onload = () => {
|
||||
img[resolveName](imgObj)
|
||||
}
|
||||
// 失败回调
|
||||
imgObj.onerror = (err) => {
|
||||
console.error(err)
|
||||
// img['$reject']()
|
||||
}
|
||||
// 设置src
|
||||
imgObj.src = img[srcName]
|
||||
}
|
||||
|
||||
// 旧版canvas引入图片的方法
|
||||
// export const resolveImage = async (res, img, imgName = 'src', resolveName = '$resolve') => {
|
||||
// const src = img[imgName]
|
||||
// const $resolve = img[resolveName]
|
||||
// // #ifdef MP
|
||||
// // 如果是base64就调用base64src()方法把图片写入本地, 然后渲染临时路径
|
||||
// if (/^data:image\/([a-z]+);base64,/.test(src)) {
|
||||
// const path = await base64src(src)
|
||||
// $resolve({ ...res.detail, path })
|
||||
// return
|
||||
// }
|
||||
// // #endif
|
||||
// // 如果是本地图片, 直接返回
|
||||
// if (src.indexOf('http') !== 0) {
|
||||
// $resolve({ ...res.detail, path:src })
|
||||
// return
|
||||
// }
|
||||
// // 如果是网络图片, 则通过getImageInfo()方法获取图片宽高
|
||||
// uni.getImageInfo({
|
||||
// src: src,
|
||||
// success: (imgObj) => $resolve(imgObj),
|
||||
// fail: () => console.error('API `uni.getImageInfo` 加载图片失败', src)
|
||||
// })
|
||||
// }
|
||||
|
||||
export function getImage(canvasId, canvas) {
|
||||
return new Promise((resolve, reject) => {
|
||||
uni.canvasToTempFilePath({
|
||||
canvas,
|
||||
canvasId,
|
||||
success: res => resolve(res),
|
||||
fail: err => reject(err)
|
||||
}, this)
|
||||
})
|
||||
}
|
||||
@@ -1,201 +0,0 @@
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright [2021] [Li Dong Qi]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
@@ -1,42 +0,0 @@
|
||||
|
||||
|
||||
<div align="center">
|
||||
<img src="https://cdn.jsdelivr.net/gh/buuing/cdn/imgs/lucky-canvas.png" width="128" alt="logo" />
|
||||
<h1>lucky-canvas 抽奖插件</h1>
|
||||
<p>一个基于 JavaScript 的跨平台 ( 大转盘 / 九宫格 / 老虎机 ) 抽奖插件</p>
|
||||
<p>
|
||||
<a href="https://github.com/buuing/lucky-canvas/stargazers" target="_black">
|
||||
<img src="https://img.shields.io/github/stars/buuing/lucky-canvas?color=%23ffba15&logo=github&style=flat-square" alt="stars" />
|
||||
</a>
|
||||
<a href="https://github.com/buuing/lucky-canvas/network/members" target="_black">
|
||||
<img src="https://img.shields.io/github/forks/buuing/lucky-canvas?color=%23ffba15&logo=github&style=flat-square" alt="forks" />
|
||||
</a>
|
||||
<a href="https://github.com/buuing" target="_black">
|
||||
<img src="https://img.shields.io/badge/Author-%20buuing%20-7289da.svg?&logo=github&style=flat-square" alt="author" />
|
||||
</a>
|
||||
<a href="https://github.com/buuing/lucky-canvas/blob/master/LICENSE" target="_black">
|
||||
<img src="https://img.shields.io/github/license/buuing/lucky-canvas?color=%232dce89&logo=github&style=flat-square" alt="license" />
|
||||
</a>
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<br />
|
||||
|
||||
## 官方文档 & Demo演示
|
||||
|
||||
> **中文**:[https://100px.net/usage/js.html](https://100px.net/usage/js.html)
|
||||
|
||||
> **English**:**If anyone can help translate the document, please contact me** `ldq404@qq.com`
|
||||
|
||||
|
||||
<br />
|
||||
|
||||
## 在 JS / TS 中使用
|
||||
|
||||
- [跳转官网 查看详情](https://100px.net/usage/js.html)
|
||||
|
||||
<br />
|
||||
|
||||
## 🙏🙏🙏 点个Star
|
||||
|
||||
**如果您觉得这个项目还不错, 可以在 [Github](https://github.com/buuing/lucky-canvas) 上面帮我点个`star`, 支持一下作者 ☜(゚ヮ゚☜)**
|
||||
@@ -1 +0,0 @@
|
||||
module.exports = require('./dist/index.umd.js')
|
||||
@@ -1,96 +0,0 @@
|
||||
{
|
||||
"_from": "lucky-canvas@~1.7.19",
|
||||
"_id": "lucky-canvas@1.7.19",
|
||||
"_inBundle": false,
|
||||
"_integrity": "sha512-Gh6JZg0mc0ej9eG/UdTxwAY/OV2LsOXOF0XOK1lgCfdhMZM3TSphFi65zGL5lTVbFn9mNhieT6X3f3NNL3ihKg==",
|
||||
"_location": "/lucky-canvas",
|
||||
"_phantomChildren": {},
|
||||
"_requested": {
|
||||
"type": "range",
|
||||
"registry": true,
|
||||
"raw": "lucky-canvas@~1.7.19",
|
||||
"name": "lucky-canvas",
|
||||
"escapedName": "lucky-canvas",
|
||||
"rawSpec": "~1.7.19",
|
||||
"saveSpec": null,
|
||||
"fetchSpec": "~1.7.19"
|
||||
},
|
||||
"_requiredBy": [
|
||||
"/@lucky-canvas/uni"
|
||||
],
|
||||
"_resolved": "https://registry.npmjs.org/lucky-canvas/-/lucky-canvas-1.7.19.tgz",
|
||||
"_shasum": "8983bd1739bb9b228768470508ab4e5c84b8df33",
|
||||
"_spec": "lucky-canvas@~1.7.19",
|
||||
"_where": "/Users/ldq/Desktop/temp/test/node_modules/@lucky-canvas/uni",
|
||||
"author": {
|
||||
"name": "ldq",
|
||||
"email": "ldq404@qq.com"
|
||||
},
|
||||
"bugs": {
|
||||
"url": "https://github.com/LuckDraw/lucky-canvas/issues"
|
||||
},
|
||||
"bundleDependencies": false,
|
||||
"dependencies": {},
|
||||
"deprecated": false,
|
||||
"description": "一个基于原生 js 的(大转盘 / 九宫格 / 老虎机)抽奖插件",
|
||||
"devDependencies": {
|
||||
"@babel/core": "^7.12.3",
|
||||
"@babel/plugin-transform-runtime": "^7.16.4",
|
||||
"@babel/preset-env": "^7.12.1",
|
||||
"@babel/runtime": "^7.16.3",
|
||||
"@rollup/plugin-commonjs": "^16.0.0",
|
||||
"@rollup/plugin-eslint": "^8.0.1",
|
||||
"@rollup/plugin-json": "^4.1.0",
|
||||
"@rollup/plugin-node-resolve": "^10.0.0",
|
||||
"@rollup/plugin-typescript": "^6.1.0",
|
||||
"@typescript-eslint/parser": "^4.14.0",
|
||||
"babel-plugin-external-helpers": "^6.22.0",
|
||||
"babel-preset-latest": "^6.24.1",
|
||||
"core-js": "^3.19.2",
|
||||
"eslint": "^7.18.0",
|
||||
"eslint-plugin-prettier": "^3.3.1",
|
||||
"prettier": "^2.2.1",
|
||||
"rollup": "^2.33.1",
|
||||
"rollup-plugin-babel": "^4.4.0",
|
||||
"rollup-plugin-delete": "^2.0.0",
|
||||
"rollup-plugin-dts": "^3.0.2",
|
||||
"rollup-plugin-livereload": "^2.0.0",
|
||||
"rollup-plugin-serve": "^1.1.0",
|
||||
"rollup-plugin-terser": "^7.0.2",
|
||||
"rollup-plugin-typescript2": "^0.30.0",
|
||||
"tslib": "^2.3.1",
|
||||
"typescript": "^4.0.5"
|
||||
},
|
||||
"files": [
|
||||
"dist",
|
||||
"types",
|
||||
"index.js"
|
||||
],
|
||||
"homepage": "https://100px.net",
|
||||
"jsdelivr": "dist/index.umd.js",
|
||||
"keywords": [
|
||||
"大转盘抽奖",
|
||||
"九宫格抽奖",
|
||||
"老虎机抽奖",
|
||||
"抽奖插件",
|
||||
"js抽奖",
|
||||
"移动端抽奖",
|
||||
"canvas抽奖"
|
||||
],
|
||||
"license": "Apache-2.0",
|
||||
"main": "dist/index.cjs.js",
|
||||
"module": "dist/index.esm.js",
|
||||
"name": "lucky-canvas",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "git+https://github.com/LuckDraw/lucky-canvas.git",
|
||||
"directory": "packages/lucky-canvas"
|
||||
},
|
||||
"scripts": {
|
||||
"build": "rollup --config rollup.config.build.js",
|
||||
"dev": "rollup --config rollup.config.dev.js -w"
|
||||
},
|
||||
"types": "types/index.d.ts",
|
||||
"unpkg": "dist/index.umd.js",
|
||||
"version": "1.7.19"
|
||||
}
|
||||
-761
@@ -1,761 +0,0 @@
|
||||
declare type FontItemType = {
|
||||
text: string;
|
||||
top?: string | number;
|
||||
fontColor?: string;
|
||||
fontSize?: string;
|
||||
fontStyle?: string;
|
||||
fontWeight?: string;
|
||||
lineHeight?: string;
|
||||
};
|
||||
declare type FontExtendType = {
|
||||
wordWrap?: boolean;
|
||||
lengthLimit?: string | number;
|
||||
lineClamp?: number;
|
||||
};
|
||||
declare type ImgType = HTMLImageElement | HTMLCanvasElement;
|
||||
declare type ImgItemType = {
|
||||
src: string;
|
||||
top?: string | number;
|
||||
width?: string;
|
||||
height?: string;
|
||||
formatter?: (img: ImgType) => ImgType;
|
||||
$resolve?: Function;
|
||||
$reject?: Function;
|
||||
};
|
||||
declare type BorderRadiusType = string | number;
|
||||
declare type BackgroundType = string;
|
||||
declare type ShadowType = string;
|
||||
declare type ConfigType = {
|
||||
nodeType?: number;
|
||||
flag: 'WEB' | 'MP-WX' | 'UNI-H5' | 'UNI-MP' | 'TARO-H5' | 'TARO-MP';
|
||||
el?: string;
|
||||
divElement?: HTMLDivElement;
|
||||
canvasElement?: HTMLCanvasElement;
|
||||
ctx: CanvasRenderingContext2D;
|
||||
dpr: number;
|
||||
handleCssUnit?: (num: number, unit: string) => number;
|
||||
rAF?: Function;
|
||||
setTimeout: Function;
|
||||
setInterval: Function;
|
||||
clearTimeout: Function;
|
||||
clearInterval: Function;
|
||||
beforeCreate?: Function;
|
||||
beforeResize?: Function;
|
||||
afterResize?: Function;
|
||||
beforeInit?: Function;
|
||||
afterInit?: Function;
|
||||
beforeDraw?: Function;
|
||||
afterDraw?: Function;
|
||||
afterStart?: Function;
|
||||
};
|
||||
declare type RequireKey = 'width' | 'height';
|
||||
declare type UserConfigType = Partial<Omit<ConfigType, RequireKey>> & Required<Pick<ConfigType, RequireKey>>;
|
||||
declare type Tuple<T, Len extends number, Res extends T[] = []> = Res['length'] extends Len ? Res : Tuple<T, Len, [...Res, T]>;
|
||||
|
||||
interface WatchOptType {
|
||||
handler?: () => Function;
|
||||
immediate?: boolean;
|
||||
deep?: boolean;
|
||||
}
|
||||
|
||||
declare class Lucky {
|
||||
protected readonly version: string;
|
||||
protected readonly config: ConfigType;
|
||||
protected readonly ctx: CanvasRenderingContext2D;
|
||||
protected htmlFontSize: number;
|
||||
protected rAF: Function;
|
||||
protected boxWidth: number;
|
||||
protected boxHeight: number;
|
||||
protected data: {
|
||||
width: string | number;
|
||||
height: string | number;
|
||||
};
|
||||
/**
|
||||
* 公共构造器
|
||||
* @param config
|
||||
*/
|
||||
constructor(config: string | HTMLDivElement | UserConfigType, data: {
|
||||
width: string | number;
|
||||
height: string | number;
|
||||
});
|
||||
/**
|
||||
* 初始化组件大小/单位
|
||||
*/
|
||||
protected resize(): void;
|
||||
/**
|
||||
* 初始化方法
|
||||
*/
|
||||
protected initLucky(): void;
|
||||
/**
|
||||
* 鼠标点击事件
|
||||
* @param e 事件参数
|
||||
*/
|
||||
protected handleClick(e: MouseEvent): void;
|
||||
/**
|
||||
* 根标签的字体大小
|
||||
*/
|
||||
protected setHTMLFontSize(): void;
|
||||
clearCanvas(): void;
|
||||
/**
|
||||
* 设备像素比
|
||||
* window 环境下自动获取, 其余环境手动传入
|
||||
*/
|
||||
protected setDpr(): void;
|
||||
/**
|
||||
* 重置盒子和canvas的宽高
|
||||
*/
|
||||
private resetWidthAndHeight;
|
||||
/**
|
||||
* 根据 dpr 缩放 canvas 并处理位移
|
||||
*/
|
||||
protected zoomCanvas(): void;
|
||||
/**
|
||||
* 从 window 对象上获取一些方法
|
||||
*/
|
||||
private initWindowFunction;
|
||||
/**
|
||||
* 异步加载图片并返回图片的几何信息
|
||||
* @param src 图片路径
|
||||
* @param info 图片信息
|
||||
*/
|
||||
protected loadImg(src: string, info: ImgItemType, resolveName?: string): Promise<ImgType>;
|
||||
/**
|
||||
* 公共绘制图片的方法
|
||||
* @param imgObj 图片对象
|
||||
* @param rectInfo: [x轴位置, y轴位置, 渲染宽度, 渲染高度]
|
||||
*/
|
||||
protected drawImage(ctx: CanvasRenderingContext2D, imgObj: ImgType, ...rectInfo: [...Tuple<number, 4>, ...Partial<Tuple<number, 4>>]): void;
|
||||
/**
|
||||
* 获取长度
|
||||
* @param length 将要转换的长度
|
||||
* @return 返回长度
|
||||
*/
|
||||
protected getLength(length: string | number | undefined): number;
|
||||
/**
|
||||
* 转换单位
|
||||
* @param { string } value 将要转换的值
|
||||
* @param { number } denominator 分子
|
||||
* @return { number } 返回新的字符串
|
||||
*/
|
||||
protected changeUnits(value: string, denominator?: number): number;
|
||||
/**
|
||||
* 计算图片的渲染宽高
|
||||
* @param imgObj 图片标签元素
|
||||
* @param imgInfo 图片信息
|
||||
* @param maxWidth 最大宽度
|
||||
* @param maxHeight 最大高度
|
||||
* @return [渲染宽度, 渲染高度]
|
||||
*/
|
||||
protected computedWidthAndHeight(imgObj: ImgType, imgInfo: ImgItemType, maxWidth: number, maxHeight: number): [number, number];
|
||||
/**
|
||||
* 转换并获取宽度
|
||||
* @param width 将要转换的宽度
|
||||
* @param maxWidth 最大宽度
|
||||
* @return 返回相对宽度
|
||||
*/
|
||||
protected getWidth(width: string | number | undefined, maxWidth: number): number;
|
||||
/**
|
||||
* 转换并获取高度
|
||||
* @param height 将要转换的高度
|
||||
* @param maxHeight 最大高度
|
||||
* @return 返回相对高度
|
||||
*/
|
||||
protected getHeight(height: string | number | undefined, maxHeight: number): number;
|
||||
/**
|
||||
* 获取相对(居中)X坐标
|
||||
* @param width
|
||||
* @param col
|
||||
*/
|
||||
protected getOffsetX(width: number, maxWidth?: number): number;
|
||||
protected getOffscreenCanvas(width: number, height: number): {
|
||||
_offscreenCanvas: HTMLCanvasElement;
|
||||
_ctx: CanvasRenderingContext2D;
|
||||
} | void;
|
||||
/**
|
||||
* 添加一个新的响应式数据 (临时)
|
||||
* @param data 数据
|
||||
* @param key 属性
|
||||
* @param value 新值
|
||||
*/
|
||||
$set(data: object, key: string | number, value: any): void;
|
||||
/**
|
||||
* 添加一个属性计算 (临时)
|
||||
* @param data 源数据
|
||||
* @param key 属性名
|
||||
* @param callback 回调函数
|
||||
*/
|
||||
protected $computed(data: object, key: string, callback: Function): void;
|
||||
/**
|
||||
* 添加一个观察者 create user watcher
|
||||
* @param expr 表达式
|
||||
* @param handler 回调函数
|
||||
* @param watchOpt 配置参数
|
||||
* @return 卸载当前观察者的函数 (暂未返回)
|
||||
*/
|
||||
protected $watch(expr: string | Function, handler: Function | WatchOptType, watchOpt?: WatchOptType): Function;
|
||||
}
|
||||
|
||||
declare type PrizeFontType$2 = FontItemType & FontExtendType;
|
||||
declare type ButtonFontType$1 = FontItemType & {};
|
||||
declare type BlockImgType$2 = ImgItemType & {
|
||||
rotate?: boolean;
|
||||
};
|
||||
declare type PrizeImgType$2 = ImgItemType & {};
|
||||
declare type ButtonImgType$1 = ImgItemType & {};
|
||||
declare type BlockType$2 = {
|
||||
padding?: string;
|
||||
background?: BackgroundType;
|
||||
imgs?: Array<BlockImgType$2>;
|
||||
};
|
||||
declare type PrizeType$2 = {
|
||||
range?: number;
|
||||
background?: BackgroundType;
|
||||
fonts?: Array<PrizeFontType$2>;
|
||||
imgs?: Array<PrizeImgType$2>;
|
||||
};
|
||||
declare type ButtonType$1 = {
|
||||
radius?: string;
|
||||
pointer?: boolean;
|
||||
background?: BackgroundType;
|
||||
fonts?: Array<ButtonFontType$1>;
|
||||
imgs?: Array<ButtonImgType$1>;
|
||||
};
|
||||
declare type DefaultConfigType$2 = {
|
||||
gutter?: string | number;
|
||||
offsetDegree?: number;
|
||||
speed?: number;
|
||||
speedFunction?: string;
|
||||
accelerationTime?: number;
|
||||
decelerationTime?: number;
|
||||
stopRange?: number;
|
||||
};
|
||||
declare type DefaultStyleType$2 = {
|
||||
background?: BackgroundType;
|
||||
fontColor?: PrizeFontType$2['fontColor'];
|
||||
fontSize?: PrizeFontType$2['fontSize'];
|
||||
fontStyle?: PrizeFontType$2['fontStyle'];
|
||||
fontWeight?: PrizeFontType$2['fontWeight'];
|
||||
lineHeight?: PrizeFontType$2['lineHeight'];
|
||||
wordWrap?: PrizeFontType$2['wordWrap'];
|
||||
lengthLimit?: PrizeFontType$2['lengthLimit'];
|
||||
lineClamp?: PrizeFontType$2['lineClamp'];
|
||||
};
|
||||
declare type StartCallbackType$1 = (e: MouseEvent) => void;
|
||||
declare type EndCallbackType$2 = (prize: object) => void;
|
||||
interface LuckyWheelConfig {
|
||||
width: string | number;
|
||||
height: string | number;
|
||||
blocks?: Array<BlockType$2>;
|
||||
prizes?: Array<PrizeType$2>;
|
||||
buttons?: Array<ButtonType$1>;
|
||||
defaultConfig?: DefaultConfigType$2;
|
||||
defaultStyle?: DefaultStyleType$2;
|
||||
start?: StartCallbackType$1;
|
||||
end?: EndCallbackType$2;
|
||||
}
|
||||
|
||||
declare class LuckyWheel extends Lucky {
|
||||
private blocks;
|
||||
private prizes;
|
||||
private buttons;
|
||||
private defaultConfig;
|
||||
private defaultStyle;
|
||||
private _defaultConfig;
|
||||
private _defaultStyle;
|
||||
private startCallback?;
|
||||
private endCallback?;
|
||||
private Radius;
|
||||
private prizeRadius;
|
||||
private prizeDeg;
|
||||
private prizeRadian;
|
||||
private rotateDeg;
|
||||
private maxBtnRadius;
|
||||
private startTime;
|
||||
private endTime;
|
||||
private stopDeg;
|
||||
private endDeg;
|
||||
private FPS;
|
||||
/**
|
||||
* 游戏当前的阶段
|
||||
* step = 0 时, 游戏尚未开始
|
||||
* step = 1 时, 此时处于加速阶段
|
||||
* step = 2 时, 此时处于匀速阶段
|
||||
* step = 3 时, 此时处于减速阶段
|
||||
*/
|
||||
private step;
|
||||
/**
|
||||
* 中奖索引
|
||||
* prizeFlag = undefined 时, 处于开始抽奖阶段, 正常旋转
|
||||
* prizeFlag >= 0 时, 说明stop方法被调用, 并且传入了中奖索引
|
||||
* prizeFlag === -1 时, 说明stop方法被调用, 并且传入了负值, 本次抽奖无效
|
||||
*/
|
||||
private prizeFlag;
|
||||
private ImageCache;
|
||||
/**
|
||||
* 大转盘构造器
|
||||
* @param config 配置项
|
||||
* @param data 抽奖数据
|
||||
*/
|
||||
constructor(config: UserConfigType, data: LuckyWheelConfig);
|
||||
protected resize(): void;
|
||||
protected initLucky(): void;
|
||||
/**
|
||||
* 初始化数据
|
||||
* @param data
|
||||
*/
|
||||
private initData;
|
||||
/**
|
||||
* 初始化属性计算
|
||||
*/
|
||||
private initComputed;
|
||||
/**
|
||||
* 初始化观察者
|
||||
*/
|
||||
private initWatch;
|
||||
/**
|
||||
* 初始化 canvas 抽奖
|
||||
*/
|
||||
init(): Promise<void>;
|
||||
private initImageCache;
|
||||
/**
|
||||
* canvas点击事件
|
||||
* @param e 事件参数
|
||||
*/
|
||||
protected handleClick(e: MouseEvent): void;
|
||||
/**
|
||||
* 根据索引单独加载指定图片并缓存
|
||||
* @param cellName 模块名称
|
||||
* @param cellIndex 模块索引
|
||||
* @param imgName 模块对应的图片缓存
|
||||
* @param imgIndex 图片索引
|
||||
*/
|
||||
private loadAndCacheImg;
|
||||
private drawBlock;
|
||||
/**
|
||||
* 开始绘制
|
||||
*/
|
||||
protected draw(): void;
|
||||
/**
|
||||
* 刻舟求剑
|
||||
*/
|
||||
private carveOnGunwaleOfAMovingBoat;
|
||||
/**
|
||||
* 对外暴露: 开始抽奖方法
|
||||
*/
|
||||
play(): void;
|
||||
/**
|
||||
* 对外暴露: 缓慢停止方法
|
||||
* @param index 中奖索引
|
||||
*/
|
||||
stop(index?: number): void;
|
||||
/**
|
||||
* 实际开始执行方法
|
||||
* @param num 记录帧动画执行多少次
|
||||
*/
|
||||
private run;
|
||||
/**
|
||||
* 换算渲染坐标
|
||||
* @param x
|
||||
* @param y
|
||||
*/
|
||||
protected conversionAxis(x: number, y: number): [number, number];
|
||||
}
|
||||
|
||||
declare type PrizeFontType$1 = FontItemType & FontExtendType;
|
||||
declare type ButtonFontType = FontItemType & FontExtendType;
|
||||
declare type BlockImgType$1 = ImgItemType & {};
|
||||
declare type PrizeImgType$1 = ImgItemType & {
|
||||
activeSrc?: string;
|
||||
};
|
||||
declare type ButtonImgType = ImgItemType & {};
|
||||
declare type BlockType$1 = {
|
||||
borderRadius?: BorderRadiusType;
|
||||
background?: BackgroundType;
|
||||
padding?: string;
|
||||
paddingTop?: string | number;
|
||||
paddingRight?: string | number;
|
||||
paddingBottom?: string | number;
|
||||
paddingLeft?: string | number;
|
||||
imgs?: Array<BlockImgType$1>;
|
||||
};
|
||||
declare type CellType<T, U> = {
|
||||
x: number;
|
||||
y: number;
|
||||
col?: number;
|
||||
row?: number;
|
||||
borderRadius?: BorderRadiusType;
|
||||
background?: BackgroundType;
|
||||
shadow?: ShadowType;
|
||||
fonts?: Array<T>;
|
||||
imgs?: Array<U>;
|
||||
};
|
||||
declare type PrizeType$1 = CellType<PrizeFontType$1, PrizeImgType$1> & {
|
||||
range?: number;
|
||||
disabled?: boolean;
|
||||
};
|
||||
declare type ButtonType = CellType<ButtonFontType, ButtonImgType> & {
|
||||
callback?: Function;
|
||||
};
|
||||
declare type DefaultConfigType$1 = {
|
||||
gutter?: number;
|
||||
speed?: number;
|
||||
accelerationTime?: number;
|
||||
decelerationTime?: number;
|
||||
};
|
||||
declare type DefaultStyleType$1 = {
|
||||
borderRadius?: BorderRadiusType;
|
||||
background?: BackgroundType;
|
||||
shadow?: ShadowType;
|
||||
fontColor?: PrizeFontType$1['fontColor'];
|
||||
fontSize?: PrizeFontType$1['fontSize'];
|
||||
fontStyle?: PrizeFontType$1['fontStyle'];
|
||||
fontWeight?: PrizeFontType$1['fontWeight'];
|
||||
lineHeight?: PrizeFontType$1['lineHeight'];
|
||||
wordWrap?: PrizeFontType$1['wordWrap'];
|
||||
lengthLimit?: PrizeFontType$1['lengthLimit'];
|
||||
lineClamp?: PrizeFontType$1['lineClamp'];
|
||||
};
|
||||
declare type ActiveStyleType = {
|
||||
background?: BackgroundType;
|
||||
shadow?: ShadowType;
|
||||
fontColor?: PrizeFontType$1['fontColor'];
|
||||
fontSize?: PrizeFontType$1['fontSize'];
|
||||
fontStyle?: PrizeFontType$1['fontStyle'];
|
||||
fontWeight?: PrizeFontType$1['fontWeight'];
|
||||
lineHeight?: PrizeFontType$1['lineHeight'];
|
||||
};
|
||||
declare type RowsType = number;
|
||||
declare type ColsType = number;
|
||||
declare type StartCallbackType = (e: MouseEvent, button?: ButtonType) => void;
|
||||
declare type EndCallbackType$1 = (prize: object) => void;
|
||||
interface LuckyGridConfig {
|
||||
width: string | number;
|
||||
height: string | number;
|
||||
rows?: RowsType;
|
||||
cols?: ColsType;
|
||||
blocks?: Array<BlockType$1>;
|
||||
prizes?: Array<PrizeType$1>;
|
||||
buttons?: Array<ButtonType>;
|
||||
button?: ButtonType;
|
||||
defaultConfig?: DefaultConfigType$1;
|
||||
defaultStyle?: DefaultStyleType$1;
|
||||
activeStyle?: ActiveStyleType;
|
||||
start?: StartCallbackType;
|
||||
end?: EndCallbackType$1;
|
||||
}
|
||||
|
||||
declare class LuckyGrid extends Lucky {
|
||||
private rows;
|
||||
private cols;
|
||||
private blocks;
|
||||
private prizes;
|
||||
private buttons;
|
||||
private button?;
|
||||
private defaultConfig;
|
||||
private defaultStyle;
|
||||
private activeStyle;
|
||||
private _defaultConfig;
|
||||
private _defaultStyle;
|
||||
private _activeStyle;
|
||||
private startCallback?;
|
||||
private endCallback?;
|
||||
private cellWidth;
|
||||
private cellHeight;
|
||||
private startTime;
|
||||
private endTime;
|
||||
private currIndex;
|
||||
private stopIndex;
|
||||
private endIndex;
|
||||
private demo;
|
||||
private timer;
|
||||
private FPS;
|
||||
/**
|
||||
* 游戏当前的阶段
|
||||
* step = 0 时, 游戏尚未开始
|
||||
* step = 1 时, 此时处于加速阶段
|
||||
* step = 2 时, 此时处于匀速阶段
|
||||
* step = 3 时, 此时处于减速阶段
|
||||
*/
|
||||
private step;
|
||||
/**
|
||||
* 中奖索引
|
||||
* prizeFlag = undefined 时, 处于开始抽奖阶段, 正常旋转
|
||||
* prizeFlag >= 0 时, 说明stop方法被调用, 并且传入了中奖索引
|
||||
* prizeFlag === -1 时, 说明stop方法被调用, 并且传入了负值, 本次抽奖无效
|
||||
*/
|
||||
private prizeFlag;
|
||||
private cells;
|
||||
private prizeArea;
|
||||
private ImageCache;
|
||||
/**
|
||||
* 九宫格构造器
|
||||
* @param config 配置项
|
||||
* @param data 抽奖数据
|
||||
*/
|
||||
constructor(config: UserConfigType, data: LuckyGridConfig);
|
||||
protected resize(): void;
|
||||
protected initLucky(): void;
|
||||
/**
|
||||
* 初始化数据
|
||||
* @param data
|
||||
*/
|
||||
private initData;
|
||||
/**
|
||||
* 初始化属性计算
|
||||
*/
|
||||
private initComputed;
|
||||
/**
|
||||
* 初始化观察者
|
||||
*/
|
||||
private initWatch;
|
||||
/**
|
||||
* 初始化 canvas 抽奖
|
||||
*/
|
||||
init(): Promise<void>;
|
||||
private initImageCache;
|
||||
/**
|
||||
* canvas点击事件
|
||||
* @param e 事件参数
|
||||
*/
|
||||
protected handleClick(e: MouseEvent): void;
|
||||
/**
|
||||
* 根据索引单独加载指定图片并缓存
|
||||
* @param cellName 模块名称
|
||||
* @param cellIndex 模块索引
|
||||
* @param imgName 模块对应的图片缓存
|
||||
* @param imgIndex 图片索引
|
||||
*/
|
||||
private loadAndCacheImg;
|
||||
/**
|
||||
* 绘制九宫格抽奖
|
||||
*/
|
||||
protected draw(): void;
|
||||
/**
|
||||
* 处理背景色
|
||||
* @param x
|
||||
* @param y
|
||||
* @param width
|
||||
* @param height
|
||||
* @param background
|
||||
* @param isActive
|
||||
*/
|
||||
private handleBackground;
|
||||
/**
|
||||
* 刻舟求剑
|
||||
*/
|
||||
private carveOnGunwaleOfAMovingBoat;
|
||||
/**
|
||||
* 对外暴露: 开始抽奖方法
|
||||
*/
|
||||
play(): void;
|
||||
/**
|
||||
* 对外暴露: 缓慢停止方法
|
||||
* @param index 中奖索引
|
||||
*/
|
||||
stop(index?: number): void;
|
||||
/**
|
||||
* 实际开始执行方法
|
||||
* @param num 记录帧动画执行多少次
|
||||
*/
|
||||
private run;
|
||||
/**
|
||||
* 计算奖品格子的几何属性
|
||||
* @param { array } [...矩阵坐标, col, row]
|
||||
* @return { array } [...真实坐标, width, height]
|
||||
*/
|
||||
private getGeometricProperty;
|
||||
/**
|
||||
* 换算渲染坐标
|
||||
* @param x
|
||||
* @param y
|
||||
*/
|
||||
protected conversionAxis(x: number, y: number): [number, number];
|
||||
}
|
||||
|
||||
declare type PrizeFontType = FontItemType & FontExtendType;
|
||||
declare type BlockImgType = ImgItemType & {};
|
||||
declare type PrizeImgType = ImgItemType;
|
||||
declare type BlockType = {
|
||||
borderRadius?: BorderRadiusType;
|
||||
background?: BackgroundType;
|
||||
padding?: string;
|
||||
paddingTop?: string | number;
|
||||
paddingRight?: string | number;
|
||||
paddingBottom?: string | number;
|
||||
paddingLeft?: string | number;
|
||||
imgs?: Array<BlockImgType>;
|
||||
};
|
||||
declare type PrizeType = {
|
||||
borderRadius?: BorderRadiusType;
|
||||
background?: BackgroundType;
|
||||
fonts?: Array<PrizeFontType>;
|
||||
imgs?: Array<PrizeImgType>;
|
||||
};
|
||||
declare type SlotType = {
|
||||
order?: number[];
|
||||
speed?: number;
|
||||
direction?: 1 | -1;
|
||||
};
|
||||
declare type DefaultConfigType = {
|
||||
/**
|
||||
* vertical 为纵向旋转
|
||||
* horizontal 为横向旋转
|
||||
*/
|
||||
mode?: 'vertical' | 'horizontal';
|
||||
/**
|
||||
* 当排列方向 = `vertical`时
|
||||
* 1 bottom to top
|
||||
* -1 top to bottom
|
||||
* 当排列方向 = `horizontal`时
|
||||
* 1 right to left
|
||||
* -1 left to right
|
||||
*/
|
||||
direction?: 1 | -1;
|
||||
rowSpacing?: number;
|
||||
colSpacing?: number;
|
||||
speed?: number;
|
||||
accelerationTime?: number;
|
||||
decelerationTime?: number;
|
||||
};
|
||||
declare type DefaultStyleType = {
|
||||
borderRadius?: BorderRadiusType;
|
||||
background?: BackgroundType;
|
||||
fontColor?: PrizeFontType['fontColor'];
|
||||
fontSize?: PrizeFontType['fontSize'];
|
||||
fontStyle?: PrizeFontType['fontStyle'];
|
||||
fontWeight?: PrizeFontType['fontWeight'];
|
||||
lineHeight?: PrizeFontType['lineHeight'];
|
||||
wordWrap?: PrizeFontType['wordWrap'];
|
||||
lengthLimit?: PrizeFontType['lengthLimit'];
|
||||
lineClamp?: PrizeFontType['lineClamp'];
|
||||
};
|
||||
declare type EndCallbackType = (prize: PrizeType | undefined) => void;
|
||||
interface SlotMachineConfig {
|
||||
width: string | number;
|
||||
height: string | number;
|
||||
blocks?: Array<BlockType>;
|
||||
prizes?: Array<PrizeType>;
|
||||
slots?: Array<SlotType>;
|
||||
defaultConfig?: DefaultConfigType;
|
||||
defaultStyle?: DefaultStyleType;
|
||||
end?: EndCallbackType;
|
||||
}
|
||||
|
||||
declare class SlotMachine extends Lucky {
|
||||
private blocks;
|
||||
private prizes;
|
||||
private slots;
|
||||
private defaultConfig;
|
||||
private _defaultConfig;
|
||||
private defaultStyle;
|
||||
private _defaultStyle;
|
||||
private endCallback;
|
||||
private _offscreenCanvas?;
|
||||
private cellWidth;
|
||||
private cellHeight;
|
||||
private cellAndSpacing;
|
||||
private widthAndSpacing;
|
||||
private heightAndSpacing;
|
||||
private FPS;
|
||||
private scroll;
|
||||
private stopScroll;
|
||||
private endScroll;
|
||||
private startTime;
|
||||
private endTime;
|
||||
/**
|
||||
* 游戏当前的阶段
|
||||
* step = 0 时, 游戏尚未开始
|
||||
* step = 1 时, 此时处于加速阶段
|
||||
* step = 2 时, 此时处于匀速阶段
|
||||
* step = 3 时, 此时处于减速阶段
|
||||
*/
|
||||
private step;
|
||||
/**
|
||||
* 中奖索引
|
||||
* prizeFlag = undefined 时, 处于开始抽奖阶段, 正常旋转
|
||||
* prizeFlag >= 0 时, 说明stop方法被调用, 并且传入了中奖索引
|
||||
* prizeFlag === -1 时, 说明stop方法被调用, 并且传入了负值, 本次抽奖无效
|
||||
*/
|
||||
private prizeFlag;
|
||||
private prizeArea?;
|
||||
private ImageCache;
|
||||
/**
|
||||
* 老虎机构造器
|
||||
* @param config 配置项
|
||||
* @param data 抽奖数据
|
||||
*/
|
||||
constructor(config: UserConfigType, data: SlotMachineConfig);
|
||||
protected resize(): void;
|
||||
protected initLucky(): void;
|
||||
/**
|
||||
* 初始化数据
|
||||
* @param data
|
||||
*/
|
||||
private initData;
|
||||
/**
|
||||
* 初始化属性计算
|
||||
*/
|
||||
private initComputed;
|
||||
/**
|
||||
* 初始化观察者
|
||||
*/
|
||||
private initWatch;
|
||||
/**
|
||||
* 初始化 canvas 抽奖
|
||||
*/
|
||||
init(): Promise<void>;
|
||||
private initImageCache;
|
||||
/**
|
||||
* 根据索引单独加载指定图片并缓存
|
||||
* @param cellName 模块名称
|
||||
* @param cellIndex 模块索引
|
||||
* @param imgName 模块对应的图片缓存
|
||||
* @param imgIndex 图片索引
|
||||
*/
|
||||
private loadAndCacheImg;
|
||||
/**
|
||||
* 绘制离屏canvas
|
||||
*/
|
||||
protected drawOffscreenCanvas(): void;
|
||||
/**
|
||||
* 绘制背景区域
|
||||
*/
|
||||
protected drawBlocks(): SlotMachine['prizeArea'];
|
||||
/**
|
||||
* 绘制老虎机抽奖
|
||||
*/
|
||||
protected draw(): void;
|
||||
/**
|
||||
* 刻舟求剑
|
||||
*/
|
||||
private carveOnGunwaleOfAMovingBoat;
|
||||
/**
|
||||
* 对外暴露: 开始抽奖方法
|
||||
*/
|
||||
play(): void;
|
||||
stop(index: number | number[]): void;
|
||||
/**
|
||||
* 让游戏动起来
|
||||
* @param num 记录帧动画执行多少次
|
||||
*/
|
||||
private run;
|
||||
private displacement;
|
||||
private displacementWidthOrHeight;
|
||||
}
|
||||
|
||||
/**
|
||||
* 切割圆角
|
||||
* @param img 将要裁剪的图片对象
|
||||
* @param radius 裁剪的圆角半径
|
||||
* @returns 返回一个离屏 canvas 用于渲染
|
||||
*/
|
||||
declare const cutRound: (img: ImgType, radius: number) => ImgType;
|
||||
/**
|
||||
* 透明度
|
||||
* @param img 将要处理的图片对象
|
||||
* @param opacity 透明度
|
||||
* @returns 返回一个离屏 canvas 用于渲染
|
||||
*/
|
||||
declare const opacity: (img: ImgType, opacity: number) => ImgType;
|
||||
|
||||
export { LuckyGrid, LuckyWheel, SlotMachine, cutRound, opacity };
|
||||
Reference in New Issue
Block a user