Init project
This commit is contained in:
@@ -0,0 +1,201 @@
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright [2021] [Li Dong Qi]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
@@ -0,0 +1,42 @@
|
||||
|
||||
|
||||
<div align="center">
|
||||
<img src="https://cdn.jsdelivr.net/gh/buuing/cdn/imgs/lucky-canvas.png" width="128" alt="logo" />
|
||||
<h1>lucky-canvas 抽奖插件</h1>
|
||||
<p>一个基于 JavaScript 的跨平台 ( 大转盘 / 九宫格 / 老虎机 ) 抽奖插件</p>
|
||||
<p>
|
||||
<a href="https://github.com/buuing/lucky-canvas/stargazers" target="_black">
|
||||
<img src="https://img.shields.io/github/stars/buuing/lucky-canvas?color=%23ffba15&logo=github&style=flat-square" alt="stars" />
|
||||
</a>
|
||||
<a href="https://github.com/buuing/lucky-canvas/network/members" target="_black">
|
||||
<img src="https://img.shields.io/github/forks/buuing/lucky-canvas?color=%23ffba15&logo=github&style=flat-square" alt="forks" />
|
||||
</a>
|
||||
<a href="https://github.com/buuing" target="_black">
|
||||
<img src="https://img.shields.io/badge/Author-%20buuing%20-7289da.svg?&logo=github&style=flat-square" alt="author" />
|
||||
</a>
|
||||
<a href="https://github.com/buuing/lucky-canvas/blob/master/LICENSE" target="_black">
|
||||
<img src="https://img.shields.io/github/license/buuing/lucky-canvas?color=%232dce89&logo=github&style=flat-square" alt="license" />
|
||||
</a>
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<br />
|
||||
|
||||
## 官方文档 & Demo演示
|
||||
|
||||
> **中文**:[https://100px.net/usage/js.html](https://100px.net/usage/js.html)
|
||||
|
||||
> **English**:**If anyone can help translate the document, please contact me** `ldq404@qq.com`
|
||||
|
||||
|
||||
<br />
|
||||
|
||||
## 在 JS / TS 中使用
|
||||
|
||||
- [跳转官网 查看详情](https://100px.net/usage/js.html)
|
||||
|
||||
<br />
|
||||
|
||||
## 🙏🙏🙏 点个Star
|
||||
|
||||
**如果您觉得这个项目还不错, 可以在 [Github](https://github.com/buuing/lucky-canvas) 上面帮我点个`star`, 支持一下作者 ☜(゚ヮ゚☜)**
|
||||
@@ -0,0 +1 @@
|
||||
module.exports = require('./dist/index.umd.js')
|
||||
@@ -0,0 +1,96 @@
|
||||
{
|
||||
"_from": "lucky-canvas@~1.7.19",
|
||||
"_id": "lucky-canvas@1.7.19",
|
||||
"_inBundle": false,
|
||||
"_integrity": "sha512-Gh6JZg0mc0ej9eG/UdTxwAY/OV2LsOXOF0XOK1lgCfdhMZM3TSphFi65zGL5lTVbFn9mNhieT6X3f3NNL3ihKg==",
|
||||
"_location": "/lucky-canvas",
|
||||
"_phantomChildren": {},
|
||||
"_requested": {
|
||||
"type": "range",
|
||||
"registry": true,
|
||||
"raw": "lucky-canvas@~1.7.19",
|
||||
"name": "lucky-canvas",
|
||||
"escapedName": "lucky-canvas",
|
||||
"rawSpec": "~1.7.19",
|
||||
"saveSpec": null,
|
||||
"fetchSpec": "~1.7.19"
|
||||
},
|
||||
"_requiredBy": [
|
||||
"/@lucky-canvas/uni"
|
||||
],
|
||||
"_resolved": "https://registry.npmjs.org/lucky-canvas/-/lucky-canvas-1.7.19.tgz",
|
||||
"_shasum": "8983bd1739bb9b228768470508ab4e5c84b8df33",
|
||||
"_spec": "lucky-canvas@~1.7.19",
|
||||
"_where": "/Users/ldq/Desktop/temp/test/node_modules/@lucky-canvas/uni",
|
||||
"author": {
|
||||
"name": "ldq",
|
||||
"email": "ldq404@qq.com"
|
||||
},
|
||||
"bugs": {
|
||||
"url": "https://github.com/LuckDraw/lucky-canvas/issues"
|
||||
},
|
||||
"bundleDependencies": false,
|
||||
"dependencies": {},
|
||||
"deprecated": false,
|
||||
"description": "一个基于原生 js 的(大转盘 / 九宫格 / 老虎机)抽奖插件",
|
||||
"devDependencies": {
|
||||
"@babel/core": "^7.12.3",
|
||||
"@babel/plugin-transform-runtime": "^7.16.4",
|
||||
"@babel/preset-env": "^7.12.1",
|
||||
"@babel/runtime": "^7.16.3",
|
||||
"@rollup/plugin-commonjs": "^16.0.0",
|
||||
"@rollup/plugin-eslint": "^8.0.1",
|
||||
"@rollup/plugin-json": "^4.1.0",
|
||||
"@rollup/plugin-node-resolve": "^10.0.0",
|
||||
"@rollup/plugin-typescript": "^6.1.0",
|
||||
"@typescript-eslint/parser": "^4.14.0",
|
||||
"babel-plugin-external-helpers": "^6.22.0",
|
||||
"babel-preset-latest": "^6.24.1",
|
||||
"core-js": "^3.19.2",
|
||||
"eslint": "^7.18.0",
|
||||
"eslint-plugin-prettier": "^3.3.1",
|
||||
"prettier": "^2.2.1",
|
||||
"rollup": "^2.33.1",
|
||||
"rollup-plugin-babel": "^4.4.0",
|
||||
"rollup-plugin-delete": "^2.0.0",
|
||||
"rollup-plugin-dts": "^3.0.2",
|
||||
"rollup-plugin-livereload": "^2.0.0",
|
||||
"rollup-plugin-serve": "^1.1.0",
|
||||
"rollup-plugin-terser": "^7.0.2",
|
||||
"rollup-plugin-typescript2": "^0.30.0",
|
||||
"tslib": "^2.3.1",
|
||||
"typescript": "^4.0.5"
|
||||
},
|
||||
"files": [
|
||||
"dist",
|
||||
"types",
|
||||
"index.js"
|
||||
],
|
||||
"homepage": "https://100px.net",
|
||||
"jsdelivr": "dist/index.umd.js",
|
||||
"keywords": [
|
||||
"大转盘抽奖",
|
||||
"九宫格抽奖",
|
||||
"老虎机抽奖",
|
||||
"抽奖插件",
|
||||
"js抽奖",
|
||||
"移动端抽奖",
|
||||
"canvas抽奖"
|
||||
],
|
||||
"license": "Apache-2.0",
|
||||
"main": "dist/index.cjs.js",
|
||||
"module": "dist/index.esm.js",
|
||||
"name": "lucky-canvas",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "git+https://github.com/LuckDraw/lucky-canvas.git",
|
||||
"directory": "packages/lucky-canvas"
|
||||
},
|
||||
"scripts": {
|
||||
"build": "rollup --config rollup.config.build.js",
|
||||
"dev": "rollup --config rollup.config.dev.js -w"
|
||||
},
|
||||
"types": "types/index.d.ts",
|
||||
"unpkg": "dist/index.umd.js",
|
||||
"version": "1.7.19"
|
||||
}
|
||||
+761
@@ -0,0 +1,761 @@
|
||||
declare type FontItemType = {
|
||||
text: string;
|
||||
top?: string | number;
|
||||
fontColor?: string;
|
||||
fontSize?: string;
|
||||
fontStyle?: string;
|
||||
fontWeight?: string;
|
||||
lineHeight?: string;
|
||||
};
|
||||
declare type FontExtendType = {
|
||||
wordWrap?: boolean;
|
||||
lengthLimit?: string | number;
|
||||
lineClamp?: number;
|
||||
};
|
||||
declare type ImgType = HTMLImageElement | HTMLCanvasElement;
|
||||
declare type ImgItemType = {
|
||||
src: string;
|
||||
top?: string | number;
|
||||
width?: string;
|
||||
height?: string;
|
||||
formatter?: (img: ImgType) => ImgType;
|
||||
$resolve?: Function;
|
||||
$reject?: Function;
|
||||
};
|
||||
declare type BorderRadiusType = string | number;
|
||||
declare type BackgroundType = string;
|
||||
declare type ShadowType = string;
|
||||
declare type ConfigType = {
|
||||
nodeType?: number;
|
||||
flag: 'WEB' | 'MP-WX' | 'UNI-H5' | 'UNI-MP' | 'TARO-H5' | 'TARO-MP';
|
||||
el?: string;
|
||||
divElement?: HTMLDivElement;
|
||||
canvasElement?: HTMLCanvasElement;
|
||||
ctx: CanvasRenderingContext2D;
|
||||
dpr: number;
|
||||
handleCssUnit?: (num: number, unit: string) => number;
|
||||
rAF?: Function;
|
||||
setTimeout: Function;
|
||||
setInterval: Function;
|
||||
clearTimeout: Function;
|
||||
clearInterval: Function;
|
||||
beforeCreate?: Function;
|
||||
beforeResize?: Function;
|
||||
afterResize?: Function;
|
||||
beforeInit?: Function;
|
||||
afterInit?: Function;
|
||||
beforeDraw?: Function;
|
||||
afterDraw?: Function;
|
||||
afterStart?: Function;
|
||||
};
|
||||
declare type RequireKey = 'width' | 'height';
|
||||
declare type UserConfigType = Partial<Omit<ConfigType, RequireKey>> & Required<Pick<ConfigType, RequireKey>>;
|
||||
declare type Tuple<T, Len extends number, Res extends T[] = []> = Res['length'] extends Len ? Res : Tuple<T, Len, [...Res, T]>;
|
||||
|
||||
interface WatchOptType {
|
||||
handler?: () => Function;
|
||||
immediate?: boolean;
|
||||
deep?: boolean;
|
||||
}
|
||||
|
||||
declare class Lucky {
|
||||
protected readonly version: string;
|
||||
protected readonly config: ConfigType;
|
||||
protected readonly ctx: CanvasRenderingContext2D;
|
||||
protected htmlFontSize: number;
|
||||
protected rAF: Function;
|
||||
protected boxWidth: number;
|
||||
protected boxHeight: number;
|
||||
protected data: {
|
||||
width: string | number;
|
||||
height: string | number;
|
||||
};
|
||||
/**
|
||||
* 公共构造器
|
||||
* @param config
|
||||
*/
|
||||
constructor(config: string | HTMLDivElement | UserConfigType, data: {
|
||||
width: string | number;
|
||||
height: string | number;
|
||||
});
|
||||
/**
|
||||
* 初始化组件大小/单位
|
||||
*/
|
||||
protected resize(): void;
|
||||
/**
|
||||
* 初始化方法
|
||||
*/
|
||||
protected initLucky(): void;
|
||||
/**
|
||||
* 鼠标点击事件
|
||||
* @param e 事件参数
|
||||
*/
|
||||
protected handleClick(e: MouseEvent): void;
|
||||
/**
|
||||
* 根标签的字体大小
|
||||
*/
|
||||
protected setHTMLFontSize(): void;
|
||||
clearCanvas(): void;
|
||||
/**
|
||||
* 设备像素比
|
||||
* window 环境下自动获取, 其余环境手动传入
|
||||
*/
|
||||
protected setDpr(): void;
|
||||
/**
|
||||
* 重置盒子和canvas的宽高
|
||||
*/
|
||||
private resetWidthAndHeight;
|
||||
/**
|
||||
* 根据 dpr 缩放 canvas 并处理位移
|
||||
*/
|
||||
protected zoomCanvas(): void;
|
||||
/**
|
||||
* 从 window 对象上获取一些方法
|
||||
*/
|
||||
private initWindowFunction;
|
||||
/**
|
||||
* 异步加载图片并返回图片的几何信息
|
||||
* @param src 图片路径
|
||||
* @param info 图片信息
|
||||
*/
|
||||
protected loadImg(src: string, info: ImgItemType, resolveName?: string): Promise<ImgType>;
|
||||
/**
|
||||
* 公共绘制图片的方法
|
||||
* @param imgObj 图片对象
|
||||
* @param rectInfo: [x轴位置, y轴位置, 渲染宽度, 渲染高度]
|
||||
*/
|
||||
protected drawImage(ctx: CanvasRenderingContext2D, imgObj: ImgType, ...rectInfo: [...Tuple<number, 4>, ...Partial<Tuple<number, 4>>]): void;
|
||||
/**
|
||||
* 获取长度
|
||||
* @param length 将要转换的长度
|
||||
* @return 返回长度
|
||||
*/
|
||||
protected getLength(length: string | number | undefined): number;
|
||||
/**
|
||||
* 转换单位
|
||||
* @param { string } value 将要转换的值
|
||||
* @param { number } denominator 分子
|
||||
* @return { number } 返回新的字符串
|
||||
*/
|
||||
protected changeUnits(value: string, denominator?: number): number;
|
||||
/**
|
||||
* 计算图片的渲染宽高
|
||||
* @param imgObj 图片标签元素
|
||||
* @param imgInfo 图片信息
|
||||
* @param maxWidth 最大宽度
|
||||
* @param maxHeight 最大高度
|
||||
* @return [渲染宽度, 渲染高度]
|
||||
*/
|
||||
protected computedWidthAndHeight(imgObj: ImgType, imgInfo: ImgItemType, maxWidth: number, maxHeight: number): [number, number];
|
||||
/**
|
||||
* 转换并获取宽度
|
||||
* @param width 将要转换的宽度
|
||||
* @param maxWidth 最大宽度
|
||||
* @return 返回相对宽度
|
||||
*/
|
||||
protected getWidth(width: string | number | undefined, maxWidth: number): number;
|
||||
/**
|
||||
* 转换并获取高度
|
||||
* @param height 将要转换的高度
|
||||
* @param maxHeight 最大高度
|
||||
* @return 返回相对高度
|
||||
*/
|
||||
protected getHeight(height: string | number | undefined, maxHeight: number): number;
|
||||
/**
|
||||
* 获取相对(居中)X坐标
|
||||
* @param width
|
||||
* @param col
|
||||
*/
|
||||
protected getOffsetX(width: number, maxWidth?: number): number;
|
||||
protected getOffscreenCanvas(width: number, height: number): {
|
||||
_offscreenCanvas: HTMLCanvasElement;
|
||||
_ctx: CanvasRenderingContext2D;
|
||||
} | void;
|
||||
/**
|
||||
* 添加一个新的响应式数据 (临时)
|
||||
* @param data 数据
|
||||
* @param key 属性
|
||||
* @param value 新值
|
||||
*/
|
||||
$set(data: object, key: string | number, value: any): void;
|
||||
/**
|
||||
* 添加一个属性计算 (临时)
|
||||
* @param data 源数据
|
||||
* @param key 属性名
|
||||
* @param callback 回调函数
|
||||
*/
|
||||
protected $computed(data: object, key: string, callback: Function): void;
|
||||
/**
|
||||
* 添加一个观察者 create user watcher
|
||||
* @param expr 表达式
|
||||
* @param handler 回调函数
|
||||
* @param watchOpt 配置参数
|
||||
* @return 卸载当前观察者的函数 (暂未返回)
|
||||
*/
|
||||
protected $watch(expr: string | Function, handler: Function | WatchOptType, watchOpt?: WatchOptType): Function;
|
||||
}
|
||||
|
||||
declare type PrizeFontType$2 = FontItemType & FontExtendType;
|
||||
declare type ButtonFontType$1 = FontItemType & {};
|
||||
declare type BlockImgType$2 = ImgItemType & {
|
||||
rotate?: boolean;
|
||||
};
|
||||
declare type PrizeImgType$2 = ImgItemType & {};
|
||||
declare type ButtonImgType$1 = ImgItemType & {};
|
||||
declare type BlockType$2 = {
|
||||
padding?: string;
|
||||
background?: BackgroundType;
|
||||
imgs?: Array<BlockImgType$2>;
|
||||
};
|
||||
declare type PrizeType$2 = {
|
||||
range?: number;
|
||||
background?: BackgroundType;
|
||||
fonts?: Array<PrizeFontType$2>;
|
||||
imgs?: Array<PrizeImgType$2>;
|
||||
};
|
||||
declare type ButtonType$1 = {
|
||||
radius?: string;
|
||||
pointer?: boolean;
|
||||
background?: BackgroundType;
|
||||
fonts?: Array<ButtonFontType$1>;
|
||||
imgs?: Array<ButtonImgType$1>;
|
||||
};
|
||||
declare type DefaultConfigType$2 = {
|
||||
gutter?: string | number;
|
||||
offsetDegree?: number;
|
||||
speed?: number;
|
||||
speedFunction?: string;
|
||||
accelerationTime?: number;
|
||||
decelerationTime?: number;
|
||||
stopRange?: number;
|
||||
};
|
||||
declare type DefaultStyleType$2 = {
|
||||
background?: BackgroundType;
|
||||
fontColor?: PrizeFontType$2['fontColor'];
|
||||
fontSize?: PrizeFontType$2['fontSize'];
|
||||
fontStyle?: PrizeFontType$2['fontStyle'];
|
||||
fontWeight?: PrizeFontType$2['fontWeight'];
|
||||
lineHeight?: PrizeFontType$2['lineHeight'];
|
||||
wordWrap?: PrizeFontType$2['wordWrap'];
|
||||
lengthLimit?: PrizeFontType$2['lengthLimit'];
|
||||
lineClamp?: PrizeFontType$2['lineClamp'];
|
||||
};
|
||||
declare type StartCallbackType$1 = (e: MouseEvent) => void;
|
||||
declare type EndCallbackType$2 = (prize: object) => void;
|
||||
interface LuckyWheelConfig {
|
||||
width: string | number;
|
||||
height: string | number;
|
||||
blocks?: Array<BlockType$2>;
|
||||
prizes?: Array<PrizeType$2>;
|
||||
buttons?: Array<ButtonType$1>;
|
||||
defaultConfig?: DefaultConfigType$2;
|
||||
defaultStyle?: DefaultStyleType$2;
|
||||
start?: StartCallbackType$1;
|
||||
end?: EndCallbackType$2;
|
||||
}
|
||||
|
||||
declare class LuckyWheel extends Lucky {
|
||||
private blocks;
|
||||
private prizes;
|
||||
private buttons;
|
||||
private defaultConfig;
|
||||
private defaultStyle;
|
||||
private _defaultConfig;
|
||||
private _defaultStyle;
|
||||
private startCallback?;
|
||||
private endCallback?;
|
||||
private Radius;
|
||||
private prizeRadius;
|
||||
private prizeDeg;
|
||||
private prizeRadian;
|
||||
private rotateDeg;
|
||||
private maxBtnRadius;
|
||||
private startTime;
|
||||
private endTime;
|
||||
private stopDeg;
|
||||
private endDeg;
|
||||
private FPS;
|
||||
/**
|
||||
* 游戏当前的阶段
|
||||
* step = 0 时, 游戏尚未开始
|
||||
* step = 1 时, 此时处于加速阶段
|
||||
* step = 2 时, 此时处于匀速阶段
|
||||
* step = 3 时, 此时处于减速阶段
|
||||
*/
|
||||
private step;
|
||||
/**
|
||||
* 中奖索引
|
||||
* prizeFlag = undefined 时, 处于开始抽奖阶段, 正常旋转
|
||||
* prizeFlag >= 0 时, 说明stop方法被调用, 并且传入了中奖索引
|
||||
* prizeFlag === -1 时, 说明stop方法被调用, 并且传入了负值, 本次抽奖无效
|
||||
*/
|
||||
private prizeFlag;
|
||||
private ImageCache;
|
||||
/**
|
||||
* 大转盘构造器
|
||||
* @param config 配置项
|
||||
* @param data 抽奖数据
|
||||
*/
|
||||
constructor(config: UserConfigType, data: LuckyWheelConfig);
|
||||
protected resize(): void;
|
||||
protected initLucky(): void;
|
||||
/**
|
||||
* 初始化数据
|
||||
* @param data
|
||||
*/
|
||||
private initData;
|
||||
/**
|
||||
* 初始化属性计算
|
||||
*/
|
||||
private initComputed;
|
||||
/**
|
||||
* 初始化观察者
|
||||
*/
|
||||
private initWatch;
|
||||
/**
|
||||
* 初始化 canvas 抽奖
|
||||
*/
|
||||
init(): Promise<void>;
|
||||
private initImageCache;
|
||||
/**
|
||||
* canvas点击事件
|
||||
* @param e 事件参数
|
||||
*/
|
||||
protected handleClick(e: MouseEvent): void;
|
||||
/**
|
||||
* 根据索引单独加载指定图片并缓存
|
||||
* @param cellName 模块名称
|
||||
* @param cellIndex 模块索引
|
||||
* @param imgName 模块对应的图片缓存
|
||||
* @param imgIndex 图片索引
|
||||
*/
|
||||
private loadAndCacheImg;
|
||||
private drawBlock;
|
||||
/**
|
||||
* 开始绘制
|
||||
*/
|
||||
protected draw(): void;
|
||||
/**
|
||||
* 刻舟求剑
|
||||
*/
|
||||
private carveOnGunwaleOfAMovingBoat;
|
||||
/**
|
||||
* 对外暴露: 开始抽奖方法
|
||||
*/
|
||||
play(): void;
|
||||
/**
|
||||
* 对外暴露: 缓慢停止方法
|
||||
* @param index 中奖索引
|
||||
*/
|
||||
stop(index?: number): void;
|
||||
/**
|
||||
* 实际开始执行方法
|
||||
* @param num 记录帧动画执行多少次
|
||||
*/
|
||||
private run;
|
||||
/**
|
||||
* 换算渲染坐标
|
||||
* @param x
|
||||
* @param y
|
||||
*/
|
||||
protected conversionAxis(x: number, y: number): [number, number];
|
||||
}
|
||||
|
||||
declare type PrizeFontType$1 = FontItemType & FontExtendType;
|
||||
declare type ButtonFontType = FontItemType & FontExtendType;
|
||||
declare type BlockImgType$1 = ImgItemType & {};
|
||||
declare type PrizeImgType$1 = ImgItemType & {
|
||||
activeSrc?: string;
|
||||
};
|
||||
declare type ButtonImgType = ImgItemType & {};
|
||||
declare type BlockType$1 = {
|
||||
borderRadius?: BorderRadiusType;
|
||||
background?: BackgroundType;
|
||||
padding?: string;
|
||||
paddingTop?: string | number;
|
||||
paddingRight?: string | number;
|
||||
paddingBottom?: string | number;
|
||||
paddingLeft?: string | number;
|
||||
imgs?: Array<BlockImgType$1>;
|
||||
};
|
||||
declare type CellType<T, U> = {
|
||||
x: number;
|
||||
y: number;
|
||||
col?: number;
|
||||
row?: number;
|
||||
borderRadius?: BorderRadiusType;
|
||||
background?: BackgroundType;
|
||||
shadow?: ShadowType;
|
||||
fonts?: Array<T>;
|
||||
imgs?: Array<U>;
|
||||
};
|
||||
declare type PrizeType$1 = CellType<PrizeFontType$1, PrizeImgType$1> & {
|
||||
range?: number;
|
||||
disabled?: boolean;
|
||||
};
|
||||
declare type ButtonType = CellType<ButtonFontType, ButtonImgType> & {
|
||||
callback?: Function;
|
||||
};
|
||||
declare type DefaultConfigType$1 = {
|
||||
gutter?: number;
|
||||
speed?: number;
|
||||
accelerationTime?: number;
|
||||
decelerationTime?: number;
|
||||
};
|
||||
declare type DefaultStyleType$1 = {
|
||||
borderRadius?: BorderRadiusType;
|
||||
background?: BackgroundType;
|
||||
shadow?: ShadowType;
|
||||
fontColor?: PrizeFontType$1['fontColor'];
|
||||
fontSize?: PrizeFontType$1['fontSize'];
|
||||
fontStyle?: PrizeFontType$1['fontStyle'];
|
||||
fontWeight?: PrizeFontType$1['fontWeight'];
|
||||
lineHeight?: PrizeFontType$1['lineHeight'];
|
||||
wordWrap?: PrizeFontType$1['wordWrap'];
|
||||
lengthLimit?: PrizeFontType$1['lengthLimit'];
|
||||
lineClamp?: PrizeFontType$1['lineClamp'];
|
||||
};
|
||||
declare type ActiveStyleType = {
|
||||
background?: BackgroundType;
|
||||
shadow?: ShadowType;
|
||||
fontColor?: PrizeFontType$1['fontColor'];
|
||||
fontSize?: PrizeFontType$1['fontSize'];
|
||||
fontStyle?: PrizeFontType$1['fontStyle'];
|
||||
fontWeight?: PrizeFontType$1['fontWeight'];
|
||||
lineHeight?: PrizeFontType$1['lineHeight'];
|
||||
};
|
||||
declare type RowsType = number;
|
||||
declare type ColsType = number;
|
||||
declare type StartCallbackType = (e: MouseEvent, button?: ButtonType) => void;
|
||||
declare type EndCallbackType$1 = (prize: object) => void;
|
||||
interface LuckyGridConfig {
|
||||
width: string | number;
|
||||
height: string | number;
|
||||
rows?: RowsType;
|
||||
cols?: ColsType;
|
||||
blocks?: Array<BlockType$1>;
|
||||
prizes?: Array<PrizeType$1>;
|
||||
buttons?: Array<ButtonType>;
|
||||
button?: ButtonType;
|
||||
defaultConfig?: DefaultConfigType$1;
|
||||
defaultStyle?: DefaultStyleType$1;
|
||||
activeStyle?: ActiveStyleType;
|
||||
start?: StartCallbackType;
|
||||
end?: EndCallbackType$1;
|
||||
}
|
||||
|
||||
declare class LuckyGrid extends Lucky {
|
||||
private rows;
|
||||
private cols;
|
||||
private blocks;
|
||||
private prizes;
|
||||
private buttons;
|
||||
private button?;
|
||||
private defaultConfig;
|
||||
private defaultStyle;
|
||||
private activeStyle;
|
||||
private _defaultConfig;
|
||||
private _defaultStyle;
|
||||
private _activeStyle;
|
||||
private startCallback?;
|
||||
private endCallback?;
|
||||
private cellWidth;
|
||||
private cellHeight;
|
||||
private startTime;
|
||||
private endTime;
|
||||
private currIndex;
|
||||
private stopIndex;
|
||||
private endIndex;
|
||||
private demo;
|
||||
private timer;
|
||||
private FPS;
|
||||
/**
|
||||
* 游戏当前的阶段
|
||||
* step = 0 时, 游戏尚未开始
|
||||
* step = 1 时, 此时处于加速阶段
|
||||
* step = 2 时, 此时处于匀速阶段
|
||||
* step = 3 时, 此时处于减速阶段
|
||||
*/
|
||||
private step;
|
||||
/**
|
||||
* 中奖索引
|
||||
* prizeFlag = undefined 时, 处于开始抽奖阶段, 正常旋转
|
||||
* prizeFlag >= 0 时, 说明stop方法被调用, 并且传入了中奖索引
|
||||
* prizeFlag === -1 时, 说明stop方法被调用, 并且传入了负值, 本次抽奖无效
|
||||
*/
|
||||
private prizeFlag;
|
||||
private cells;
|
||||
private prizeArea;
|
||||
private ImageCache;
|
||||
/**
|
||||
* 九宫格构造器
|
||||
* @param config 配置项
|
||||
* @param data 抽奖数据
|
||||
*/
|
||||
constructor(config: UserConfigType, data: LuckyGridConfig);
|
||||
protected resize(): void;
|
||||
protected initLucky(): void;
|
||||
/**
|
||||
* 初始化数据
|
||||
* @param data
|
||||
*/
|
||||
private initData;
|
||||
/**
|
||||
* 初始化属性计算
|
||||
*/
|
||||
private initComputed;
|
||||
/**
|
||||
* 初始化观察者
|
||||
*/
|
||||
private initWatch;
|
||||
/**
|
||||
* 初始化 canvas 抽奖
|
||||
*/
|
||||
init(): Promise<void>;
|
||||
private initImageCache;
|
||||
/**
|
||||
* canvas点击事件
|
||||
* @param e 事件参数
|
||||
*/
|
||||
protected handleClick(e: MouseEvent): void;
|
||||
/**
|
||||
* 根据索引单独加载指定图片并缓存
|
||||
* @param cellName 模块名称
|
||||
* @param cellIndex 模块索引
|
||||
* @param imgName 模块对应的图片缓存
|
||||
* @param imgIndex 图片索引
|
||||
*/
|
||||
private loadAndCacheImg;
|
||||
/**
|
||||
* 绘制九宫格抽奖
|
||||
*/
|
||||
protected draw(): void;
|
||||
/**
|
||||
* 处理背景色
|
||||
* @param x
|
||||
* @param y
|
||||
* @param width
|
||||
* @param height
|
||||
* @param background
|
||||
* @param isActive
|
||||
*/
|
||||
private handleBackground;
|
||||
/**
|
||||
* 刻舟求剑
|
||||
*/
|
||||
private carveOnGunwaleOfAMovingBoat;
|
||||
/**
|
||||
* 对外暴露: 开始抽奖方法
|
||||
*/
|
||||
play(): void;
|
||||
/**
|
||||
* 对外暴露: 缓慢停止方法
|
||||
* @param index 中奖索引
|
||||
*/
|
||||
stop(index?: number): void;
|
||||
/**
|
||||
* 实际开始执行方法
|
||||
* @param num 记录帧动画执行多少次
|
||||
*/
|
||||
private run;
|
||||
/**
|
||||
* 计算奖品格子的几何属性
|
||||
* @param { array } [...矩阵坐标, col, row]
|
||||
* @return { array } [...真实坐标, width, height]
|
||||
*/
|
||||
private getGeometricProperty;
|
||||
/**
|
||||
* 换算渲染坐标
|
||||
* @param x
|
||||
* @param y
|
||||
*/
|
||||
protected conversionAxis(x: number, y: number): [number, number];
|
||||
}
|
||||
|
||||
declare type PrizeFontType = FontItemType & FontExtendType;
|
||||
declare type BlockImgType = ImgItemType & {};
|
||||
declare type PrizeImgType = ImgItemType;
|
||||
declare type BlockType = {
|
||||
borderRadius?: BorderRadiusType;
|
||||
background?: BackgroundType;
|
||||
padding?: string;
|
||||
paddingTop?: string | number;
|
||||
paddingRight?: string | number;
|
||||
paddingBottom?: string | number;
|
||||
paddingLeft?: string | number;
|
||||
imgs?: Array<BlockImgType>;
|
||||
};
|
||||
declare type PrizeType = {
|
||||
borderRadius?: BorderRadiusType;
|
||||
background?: BackgroundType;
|
||||
fonts?: Array<PrizeFontType>;
|
||||
imgs?: Array<PrizeImgType>;
|
||||
};
|
||||
declare type SlotType = {
|
||||
order?: number[];
|
||||
speed?: number;
|
||||
direction?: 1 | -1;
|
||||
};
|
||||
declare type DefaultConfigType = {
|
||||
/**
|
||||
* vertical 为纵向旋转
|
||||
* horizontal 为横向旋转
|
||||
*/
|
||||
mode?: 'vertical' | 'horizontal';
|
||||
/**
|
||||
* 当排列方向 = `vertical`时
|
||||
* 1 bottom to top
|
||||
* -1 top to bottom
|
||||
* 当排列方向 = `horizontal`时
|
||||
* 1 right to left
|
||||
* -1 left to right
|
||||
*/
|
||||
direction?: 1 | -1;
|
||||
rowSpacing?: number;
|
||||
colSpacing?: number;
|
||||
speed?: number;
|
||||
accelerationTime?: number;
|
||||
decelerationTime?: number;
|
||||
};
|
||||
declare type DefaultStyleType = {
|
||||
borderRadius?: BorderRadiusType;
|
||||
background?: BackgroundType;
|
||||
fontColor?: PrizeFontType['fontColor'];
|
||||
fontSize?: PrizeFontType['fontSize'];
|
||||
fontStyle?: PrizeFontType['fontStyle'];
|
||||
fontWeight?: PrizeFontType['fontWeight'];
|
||||
lineHeight?: PrizeFontType['lineHeight'];
|
||||
wordWrap?: PrizeFontType['wordWrap'];
|
||||
lengthLimit?: PrizeFontType['lengthLimit'];
|
||||
lineClamp?: PrizeFontType['lineClamp'];
|
||||
};
|
||||
declare type EndCallbackType = (prize: PrizeType | undefined) => void;
|
||||
interface SlotMachineConfig {
|
||||
width: string | number;
|
||||
height: string | number;
|
||||
blocks?: Array<BlockType>;
|
||||
prizes?: Array<PrizeType>;
|
||||
slots?: Array<SlotType>;
|
||||
defaultConfig?: DefaultConfigType;
|
||||
defaultStyle?: DefaultStyleType;
|
||||
end?: EndCallbackType;
|
||||
}
|
||||
|
||||
declare class SlotMachine extends Lucky {
|
||||
private blocks;
|
||||
private prizes;
|
||||
private slots;
|
||||
private defaultConfig;
|
||||
private _defaultConfig;
|
||||
private defaultStyle;
|
||||
private _defaultStyle;
|
||||
private endCallback;
|
||||
private _offscreenCanvas?;
|
||||
private cellWidth;
|
||||
private cellHeight;
|
||||
private cellAndSpacing;
|
||||
private widthAndSpacing;
|
||||
private heightAndSpacing;
|
||||
private FPS;
|
||||
private scroll;
|
||||
private stopScroll;
|
||||
private endScroll;
|
||||
private startTime;
|
||||
private endTime;
|
||||
/**
|
||||
* 游戏当前的阶段
|
||||
* step = 0 时, 游戏尚未开始
|
||||
* step = 1 时, 此时处于加速阶段
|
||||
* step = 2 时, 此时处于匀速阶段
|
||||
* step = 3 时, 此时处于减速阶段
|
||||
*/
|
||||
private step;
|
||||
/**
|
||||
* 中奖索引
|
||||
* prizeFlag = undefined 时, 处于开始抽奖阶段, 正常旋转
|
||||
* prizeFlag >= 0 时, 说明stop方法被调用, 并且传入了中奖索引
|
||||
* prizeFlag === -1 时, 说明stop方法被调用, 并且传入了负值, 本次抽奖无效
|
||||
*/
|
||||
private prizeFlag;
|
||||
private prizeArea?;
|
||||
private ImageCache;
|
||||
/**
|
||||
* 老虎机构造器
|
||||
* @param config 配置项
|
||||
* @param data 抽奖数据
|
||||
*/
|
||||
constructor(config: UserConfigType, data: SlotMachineConfig);
|
||||
protected resize(): void;
|
||||
protected initLucky(): void;
|
||||
/**
|
||||
* 初始化数据
|
||||
* @param data
|
||||
*/
|
||||
private initData;
|
||||
/**
|
||||
* 初始化属性计算
|
||||
*/
|
||||
private initComputed;
|
||||
/**
|
||||
* 初始化观察者
|
||||
*/
|
||||
private initWatch;
|
||||
/**
|
||||
* 初始化 canvas 抽奖
|
||||
*/
|
||||
init(): Promise<void>;
|
||||
private initImageCache;
|
||||
/**
|
||||
* 根据索引单独加载指定图片并缓存
|
||||
* @param cellName 模块名称
|
||||
* @param cellIndex 模块索引
|
||||
* @param imgName 模块对应的图片缓存
|
||||
* @param imgIndex 图片索引
|
||||
*/
|
||||
private loadAndCacheImg;
|
||||
/**
|
||||
* 绘制离屏canvas
|
||||
*/
|
||||
protected drawOffscreenCanvas(): void;
|
||||
/**
|
||||
* 绘制背景区域
|
||||
*/
|
||||
protected drawBlocks(): SlotMachine['prizeArea'];
|
||||
/**
|
||||
* 绘制老虎机抽奖
|
||||
*/
|
||||
protected draw(): void;
|
||||
/**
|
||||
* 刻舟求剑
|
||||
*/
|
||||
private carveOnGunwaleOfAMovingBoat;
|
||||
/**
|
||||
* 对外暴露: 开始抽奖方法
|
||||
*/
|
||||
play(): void;
|
||||
stop(index: number | number[]): void;
|
||||
/**
|
||||
* 让游戏动起来
|
||||
* @param num 记录帧动画执行多少次
|
||||
*/
|
||||
private run;
|
||||
private displacement;
|
||||
private displacementWidthOrHeight;
|
||||
}
|
||||
|
||||
/**
|
||||
* 切割圆角
|
||||
* @param img 将要裁剪的图片对象
|
||||
* @param radius 裁剪的圆角半径
|
||||
* @returns 返回一个离屏 canvas 用于渲染
|
||||
*/
|
||||
declare const cutRound: (img: ImgType, radius: number) => ImgType;
|
||||
/**
|
||||
* 透明度
|
||||
* @param img 将要处理的图片对象
|
||||
* @param opacity 透明度
|
||||
* @returns 返回一个离屏 canvas 用于渲染
|
||||
*/
|
||||
declare const opacity: (img: ImgType, opacity: number) => ImgType;
|
||||
|
||||
export { LuckyGrid, LuckyWheel, SlotMachine, cutRound, opacity };
|
||||
Reference in New Issue
Block a user