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@@ -0,0 +1,138 @@
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<br />
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||||
|
||||
<div align="center">
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||||
<img src="https://cdn.jsdelivr.net/gh/buuing/cdn/imgs/lucky-canvas.jpg" width="210" alt="logo" />
|
||||
<h1>lucky-canvas 抽奖插件</h1>
|
||||
<p>一个基于 JavaScript 的跨平台 ( 大转盘 / 九宫格 / 老虎机 ) 抽奖插件</p>
|
||||
<p>
|
||||
<a href="https://github.com/buuing/lucky-canvas/stargazers" target="_black">
|
||||
<img src="https://img.shields.io/github/stars/buuing/lucky-canvas?color=%23ffba15&logo=github&style=flat-square" alt="stars" />
|
||||
</a>
|
||||
<a href="https://github.com/buuing/lucky-canvas/network/members" target="_black">
|
||||
<img src="https://img.shields.io/github/forks/buuing/lucky-canvas?color=%23ffba15&logo=github&style=flat-square" alt="forks" />
|
||||
</a>
|
||||
<a href="https://github.com/buuing" target="_black">
|
||||
<img src="https://img.shields.io/badge/Author-%20buuing%20-7289da.svg?&logo=github&style=flat-square" alt="author" />
|
||||
</a>
|
||||
<a href="https://github.com/buuing/lucky-canvas/blob/master/LICENSE" target="_black">
|
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<img src="https://img.shields.io/github/license/buuing/lucky-canvas?color=%232dce89&logo=github&style=flat-square" alt="license" />
|
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</a>
|
||||
</p>
|
||||
</div>
|
||||
|
||||
|
||||
|适配框架|npm下载量|CDN使用量|
|
||||
| :-: | :-: | :-: |
|
||||
|[`JS` / `JQ` 中使用](https://100px.net/usage/js.html)|<a href="https://www.npmjs.com/package/lucky-canvas" target="_black"><img src="https://img.shields.io/npm/dm/lucky-canvas?color=%23ffba15&logo=npm&style=flat-square" alt="downloads" /></a>|<a href="https://www.jsdelivr.com/package/npm/lucky-canvas" target="_black"><img src="https://data.jsdelivr.com/v1/package/npm/lucky-canvas/badge" alt="downloads" /></a>|
|
||||
|[`Vue` 中使用](https://100px.net/usage/vue.html)|<a href="https://www.npmjs.com/package/@lucky-canvas/vue" target="_black"><img src="https://img.shields.io/npm/dm/@lucky-canvas/vue?color=%23ffba15&logo=npm&style=flat-square" alt="downloads" /></a>|<a href="https://www.jsdelivr.com/package/npm/@lucky-canvas/vue" target="_black"><img src="https://data.jsdelivr.com/v1/package/npm/@lucky-canvas/vue/badge" alt="downloads" /></a>|
|
||||
|[`React` 中使用](https://100px.net/usage/react.html)|<a href="https://www.npmjs.com/package/@lucky-canvas/react" target="_black"><img src="https://img.shields.io/npm/dm/@lucky-canvas/react?color=%23ffba15&logo=npm&style=flat-square" alt="downloads" /></a>|-|
|
||||
|[`UniApp` 中使用](https://100px.net/usage/uni.html)|<a href="https://www.npmjs.com/package/@lucky-canvas/uni" target="_black"><img src="https://img.shields.io/npm/dm/@lucky-canvas/uni?color=%23ffba15&logo=npm&style=flat-square" alt="downloads" /></a>|-|
|
||||
|[`Taro3.x` 中使用](https://100px.net/usage/taro.html)|<a href="https://www.npmjs.com/package/@lucky-canvas/taro" target="_black"><img src="https://img.shields.io/npm/dm/@lucky-canvas/taro?color=%23ffba15&logo=npm&style=flat-square" alt="downloads" /></a>|-|
|
||||
|[`微信小程序` 中使用](https://100px.net/usage/wx.html)|<a href="https://www.npmjs.com/package/@lucky-canvas/mini" target="_black"><img src="https://img.shields.io/npm/dm/@lucky-canvas/mini?color=%23ffba15&logo=npm&style=flat-square" alt="downloads" /></a>|-|
|
||||
|
||||
<br />
|
||||
|
||||
## 官方文档 & Demo演示
|
||||
|
||||
> **中文**:[https://100px.net](https://100px.net)
|
||||
|
||||
> **English**:**If anyone can help translate the document, please contact me** `ldq404@qq.com`
|
||||
|
||||
<br />
|
||||
|
||||
## 在 uni-app 中使用
|
||||
|
||||
### 1. 安装插件
|
||||
|
||||
- 你可以选择通过 `HBuilderX` 导入插件: [https://ext.dcloud.net.cn/plugin?id=3499](https://ext.dcloud.net.cn/plugin?id=3499)
|
||||
|
||||
- 也可以选择通过 `npm` / `yarn` 安装
|
||||
|
||||
```shell
|
||||
# npm 安装:
|
||||
npm install @lucky-canvas/uni
|
||||
|
||||
# yarn 安装:
|
||||
yarn add @lucky-canvas/uni
|
||||
```
|
||||
|
||||
<br />
|
||||
|
||||
### 2. 引入并使用
|
||||
|
||||
```html
|
||||
<view>
|
||||
<!-- 大转盘抽奖 -->
|
||||
<LuckyWheel
|
||||
width="600rpx"
|
||||
height="600rpx"
|
||||
...你的配置
|
||||
/>
|
||||
<!-- 九宫格抽奖 -->
|
||||
<LuckyGrid
|
||||
width="600rpx"
|
||||
height="600rpx"
|
||||
...你的配置
|
||||
/>
|
||||
</view>
|
||||
```
|
||||
|
||||
```js
|
||||
// npm 下载会默认到 node_modules 里面,直接引入包名即可
|
||||
import LuckyWheel from '@lucky-canvas/uni/lucky-wheel' // 大转盘
|
||||
import LuckyGrid from '@lucky-canvas/uni/lucky-grid' // 九宫格
|
||||
|
||||
// 如果你是通过 HBuilderX 导入插件,那你需要指定一下路径
|
||||
// import LuckyWheel from '@/components/@lucky-canvas/uni/lucky-wheel' // 大转盘
|
||||
// import LuckyGrid from '@/components/@lucky-canvas/uni/lucky-grid' // 九宫格
|
||||
|
||||
export default {
|
||||
// 注册组件
|
||||
components: { LuckyWheel, LuckyGrid },
|
||||
}
|
||||
```
|
||||
|
||||
<br />
|
||||
|
||||
### 3. 我提供了一个最基本的 demo 供你用于尝试
|
||||
|
||||
由于 uni-app 渲染 md 的时候会出问题,所以我把 demo 代码放到了文档里
|
||||
|
||||
- [https://100px.net/document/uni-app.html](https://100px.net/document/uni-app.html)
|
||||
|
||||
<br />
|
||||
|
||||
### **4. 补充说明**
|
||||
|
||||
- [**如果用着顺手, 可以在 Github 上面点个 <img height="22" align="top" src="https://img.shields.io/github/stars/buuing/lucky-canvas" /> 支持一下(●'◡'●)**](https://github.com/buuing/lucky-canvas)
|
||||
|
||||
- 另外: 如果你修复了某些bug或兼容, 欢迎提给我, 我会把你展示到官网的贡献者列表当中
|
||||
|
||||
|
||||
<br />
|
||||
|
||||
### 5. 常见问题
|
||||
|
||||
1. 转盘层级太高了, 我的弹窗盖不住怎么办?
|
||||
|
||||
> 答: 因为小程序里canvas是原生组件顶层渲染, 我无法控制canvas的层级, 如果你想盖住它也肯简单, 你可以百度搜索`<cover>`组件
|
||||
|
||||
2. 你这些素材, 图片组件从哪下载?
|
||||
|
||||
> 答: 官网里的任何图片素材, 所使用到的图片资源均为学习交流使用, 请勿将其用于商业用途, 由此产生的任何商业纠纷我这边概不负责
|
||||
|
||||
3. xxx属性怎么使用? xxx方法怎么调用?
|
||||
|
||||
> 答: 自己去看文档, 不然难道要我把代码给你写好吗?
|
||||
|
||||
4. 这个属性的效果与官网的描述不一致?
|
||||
|
||||
> 答: 可能有bug, 你可以去github上的issues去提问 (请认真填写模板)
|
||||
|
||||
5. 为什么这个插件不支持app和其他小程序
|
||||
|
||||
> 答: 没时间, 但是希望志同道合的同学来一起参与uniapp的兼容开发
|
||||
|
||||
---
|
||||
|
||||
<font color="blue">作者留言: 为了使我自己保持心情愉悦, 低于5星的提问我用浏览器插件都屏蔽了</font>
|
||||
@@ -0,0 +1,317 @@
|
||||
<template>
|
||||
<view v-if="isShow" class="lucky-box" :style="{ width: boxWidth + 'px', height: boxHeight + 'px' }">
|
||||
<canvas
|
||||
type="2d"
|
||||
id="lucky-grid"
|
||||
canvas-id="lucky-grid"
|
||||
:style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
|
||||
></canvas>
|
||||
<image
|
||||
v-if="imgSrc"
|
||||
:src="imgSrc"
|
||||
@load="myLucky.clearCanvas()"
|
||||
:style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
|
||||
></image>
|
||||
<!-- #ifdef APP-PLUS -->
|
||||
<view v-if="btnShow">
|
||||
<view class="lucky-grid-btn" v-for="(btn, index) in btns" :key="index" @click="toPlay(btn, index)" :style="{
|
||||
top: btn.top + 'px',
|
||||
left: btn.left + 'px',
|
||||
width: btn.width + 'px',
|
||||
height: btn.height + 'px',
|
||||
}"></view>
|
||||
</view>
|
||||
<!-- #endif -->
|
||||
<!-- #ifndef APP-PLUS -->
|
||||
<view v-if="btnShow">
|
||||
<cover-view class="lucky-grid-btn" v-for="(btn, index) in btns" :key="index" @click="toPlay(btn, index)" :style="{
|
||||
top: btn.top + 'px',
|
||||
left: btn.left + 'px',
|
||||
width: btn.width + 'px',
|
||||
height: btn.height + 'px',
|
||||
}"></cover-view>
|
||||
</view>
|
||||
<!-- #endif -->
|
||||
<!-- #ifndef H5 -->
|
||||
<view v-if="myLucky">
|
||||
<div class="lucky-imgs">
|
||||
<div v-for="(block, index) in blocks" :key="index">
|
||||
<div v-if="block.imgs">
|
||||
<div v-for="(img, i) in block.imgs" :key="i">
|
||||
<image :src="img.src" :data-index="index" :data-i="i" @load="e => imgBindload(e, 'blocks')"></image>
|
||||
<image :src="img.activeSrc" :data-index="index" :data-i="i" @load="e => imgBindloadActive(e, 'blocks')"></image>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="lucky-imgs">
|
||||
<div v-for="(prize, index) in prizes" :key="index">
|
||||
<div v-if="prize.imgs">
|
||||
<div v-for="(img, i) in prize.imgs" :key="i">
|
||||
<image :src="img.src" :data-index="index" :data-i="i" @load="e => imgBindload(e, 'prizes')"></image>
|
||||
<image :src="img.activeSrc" :data-index="index" :data-i="i" @load="e => imgBindloadActive(e, 'prizes')"></image>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="lucky-imgs">
|
||||
<div v-for="(btn, index) in buttons" :key="index">
|
||||
<div v-if="btn.imgs">
|
||||
<image v-for="(img, i) in btn.imgs" :key="i" :src="img.src" :data-index="index" :data-i="i" @load="e => imgBindload(e, 'buttons')"></image>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="lucky-imgs">
|
||||
<span v-if="button && button.imgs">
|
||||
<image v-for="(img, i) in button.imgs" :key="i" :src="img.src" :data-i="i" @load="e => imgBindloadBtn(e, 'button')"></image>
|
||||
</span>
|
||||
</div>
|
||||
</view>
|
||||
<!-- #endif -->
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import { changeUnits, resolveImage, getImage } from './utils.js'
|
||||
import { LuckyGrid } from '../../lucky-canvas'
|
||||
export default {
|
||||
name: 'lucky-grid',
|
||||
data () {
|
||||
return {
|
||||
imgSrc: '',
|
||||
myLucky: null,
|
||||
canvas: null,
|
||||
isShow: false,
|
||||
boxWidth: 100,
|
||||
boxHeight: 100,
|
||||
dpr: 1,
|
||||
btns: [],
|
||||
btnShow: false,
|
||||
}
|
||||
},
|
||||
props: {
|
||||
width: {
|
||||
type: String,
|
||||
default: '600rpx'
|
||||
},
|
||||
height: {
|
||||
type: String,
|
||||
default: '600rpx'
|
||||
},
|
||||
cols: {
|
||||
type: [String, Number],
|
||||
default: 3,
|
||||
},
|
||||
rows: {
|
||||
type: [String, Number],
|
||||
default: 3,
|
||||
},
|
||||
blocks: {
|
||||
type: Array,
|
||||
default: () => []
|
||||
},
|
||||
prizes: {
|
||||
type: Array,
|
||||
default: () => []
|
||||
},
|
||||
buttons: {
|
||||
type: Array,
|
||||
default: () => []
|
||||
},
|
||||
button: {
|
||||
type: Object,
|
||||
default: undefined
|
||||
},
|
||||
defaultConfig: {
|
||||
type: Object,
|
||||
default: () => ({})
|
||||
},
|
||||
defaultStyle: {
|
||||
type: Object,
|
||||
default: () => ({})
|
||||
},
|
||||
activeStyle: {
|
||||
type: Object,
|
||||
default: () => ({})
|
||||
}
|
||||
},
|
||||
mounted () {
|
||||
// #ifdef APP-PLUS
|
||||
console.error('该抽奖插件的最新版暂不支持app端, 请通过npm安装旧版本【npm i uni-luck-draw@1.3.9】')
|
||||
// #endif
|
||||
// #ifndef APP-PLUS
|
||||
this.initLucky()
|
||||
// #endif
|
||||
},
|
||||
watch: {
|
||||
cols (newData) {
|
||||
this.myLucky && (this.myLucky.cols = newData)
|
||||
},
|
||||
rows (newData) {
|
||||
this.myLucky && (this.myLucky.rows = newData)
|
||||
},
|
||||
blocks (newData) {
|
||||
this.myLucky && (this.myLucky.blocks = newData)
|
||||
},
|
||||
prizes (newData) {
|
||||
this.myLucky && (this.myLucky.prizes = newData)
|
||||
},
|
||||
buttons (newData) {
|
||||
this.myLucky && (this.myLucky.buttons = newData)
|
||||
},
|
||||
button (newData) {
|
||||
this.myLucky && (this.myLucky.button = newData)
|
||||
},
|
||||
defaultStyle (newData) {
|
||||
this.myLucky && (this.myLucky.defaultStyle = newData)
|
||||
},
|
||||
defaultConfig (newData) {
|
||||
this.myLucky && (this.myLucky.defaultConfig = newData)
|
||||
},
|
||||
activeStyle (newData) {
|
||||
this.myLucky && (this.myLucky.activeStyle = newData)
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
async imgBindload (res, name) {
|
||||
const { index, i } = res.currentTarget.dataset
|
||||
const img = this[name][index].imgs[i]
|
||||
resolveImage(img, this.canvas)
|
||||
},
|
||||
async imgBindloadActive (res, name) {
|
||||
const { index, i } = res.currentTarget.dataset
|
||||
const img = this[name][index].imgs[i]
|
||||
resolveImage(img, this.canvas, 'activeSrc', '$activeResolve')
|
||||
},
|
||||
async imgBindloadBtn (res, name) {
|
||||
const { i } = res.currentTarget.dataset
|
||||
const img = this[name].imgs[i]
|
||||
resolveImage(img, this.canvas)
|
||||
},
|
||||
getImage () {
|
||||
return getImage.call(this, 'lucky-grid', this.canvas)
|
||||
},
|
||||
hideCanvas () {
|
||||
// #ifdef MP
|
||||
this.getImage().then(res => {
|
||||
this.imgSrc = res.tempFilePath
|
||||
})
|
||||
// #endif
|
||||
},
|
||||
initLucky () {
|
||||
this.boxWidth = changeUnits(this.width)
|
||||
this.boxHeight = changeUnits(this.height)
|
||||
this.isShow = true
|
||||
// 某些情况下获取不到 canvas
|
||||
this.$nextTick(() => {
|
||||
setTimeout(() => {
|
||||
this.draw()
|
||||
})
|
||||
})
|
||||
},
|
||||
draw () {
|
||||
const _this = this
|
||||
uni.createSelectorQuery().in(this).select('#lucky-grid').fields({
|
||||
node: true, size: true
|
||||
}).exec((res) => {
|
||||
// #ifdef H5
|
||||
res[0].node = document.querySelector('#lucky-grid canvas')
|
||||
// #endif
|
||||
if (!res[0] || !res[0].node) return console.error('lucky-canvas 获取不到 canvas 标签')
|
||||
const { node, width, height } = res[0]
|
||||
const canvas = this.canvas = node
|
||||
const ctx = this.ctx = canvas.getContext('2d')
|
||||
const dpr = this.dpr = uni.getSystemInfoSync().pixelRatio
|
||||
// #ifndef H5
|
||||
canvas.width = width * dpr
|
||||
canvas.height = height * dpr
|
||||
ctx.scale(dpr, dpr)
|
||||
// #endif
|
||||
const myLucky = this.myLucky = new LuckyGrid({
|
||||
// #ifdef H5
|
||||
flag: 'WEB',
|
||||
// #endif
|
||||
// #ifdef MP
|
||||
flag: 'MP-WX',
|
||||
// #endif
|
||||
ctx,
|
||||
dpr,
|
||||
setTimeout,
|
||||
clearTimeout,
|
||||
setInterval,
|
||||
clearInterval,
|
||||
// #ifdef H5
|
||||
rAF: requestAnimationFrame,
|
||||
// #endif
|
||||
unitFunc: (num, unit) => changeUnits(num + unit),
|
||||
afterInit: function () {
|
||||
[..._this.$props.buttons, _this.$props.button].forEach((btn, index) => {
|
||||
if (!btn) return
|
||||
const [left, top, width, height] = this.getGeometricProperty([
|
||||
btn.x,
|
||||
btn.y,
|
||||
btn.col || 1,
|
||||
btn.row || 1
|
||||
])
|
||||
_this.btns[index] = { top, left, width, height }
|
||||
})
|
||||
_this.$forceUpdate()
|
||||
},
|
||||
afterStart: () => {
|
||||
this.imgSrc = ''
|
||||
},
|
||||
}, {
|
||||
...this.$props,
|
||||
width,
|
||||
height,
|
||||
start: (...rest) => {
|
||||
this.$emit('start', ...rest)
|
||||
},
|
||||
end: (...rest) => {
|
||||
this.$emit('end', ...rest)
|
||||
this.hideCanvas()
|
||||
},
|
||||
})
|
||||
this.btnShow = true
|
||||
})
|
||||
},
|
||||
toPlay (btn, index) {
|
||||
this.myLucky.startCallback(btn, this.$props.buttons[index])
|
||||
},
|
||||
init () {
|
||||
this.myLucky.init()
|
||||
},
|
||||
play (...rest) {
|
||||
this.myLucky.play(...rest)
|
||||
},
|
||||
stop (...rest) {
|
||||
this.myLucky.stop(...rest)
|
||||
},
|
||||
},
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.lucky-box {
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
margin: 0 auto;
|
||||
}
|
||||
.lucky-box canvas {
|
||||
position: absolute;
|
||||
pointer-events: none;
|
||||
left: 0;
|
||||
top: 0;
|
||||
}
|
||||
.lucky-grid-btn {
|
||||
position: absolute;
|
||||
background: rgba(0, 0, 0, 0);
|
||||
border-radius: 0;
|
||||
cursor: pointer;
|
||||
}
|
||||
.lucky-imgs {
|
||||
width: 0;
|
||||
height: 0;
|
||||
visibility: hidden;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,255 @@
|
||||
<template>
|
||||
<view v-if="isShow" class="lucky-box" :style="{ width: boxWidth + 'px', height: boxHeight + 'px' }">
|
||||
<canvas
|
||||
type="2d"
|
||||
id="lucky-wheel"
|
||||
canvas-id="lucky-wheel"
|
||||
:style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
|
||||
></canvas>
|
||||
<image
|
||||
v-if="imgSrc"
|
||||
:src="imgSrc"
|
||||
@load="myLucky.clearCanvas()"
|
||||
:style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
|
||||
></image>
|
||||
<!-- #ifdef APP-PLUS -->
|
||||
<view class="lucky-wheel-btn" @click="toPlay" :style="{ width: btnWidth + 'px', height: btnHeight + 'px' }"></view>
|
||||
<!-- #endif -->
|
||||
<!-- #ifndef APP-PLUS -->
|
||||
<cover-view class="lucky-wheel-btn" @click="toPlay" :style="{ width: btnWidth + 'px', height: btnHeight + 'px' }"></cover-view>
|
||||
<!-- #endif -->
|
||||
<!-- #ifndef H5 -->
|
||||
<view v-if="myLucky">
|
||||
<div class="lucky-imgs">
|
||||
<div v-for="(block, index) in blocks" :key="index">
|
||||
<div v-if="block.imgs">
|
||||
<image v-for="(img, i) in block.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'blocks', index, i)"></image>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="lucky-imgs">
|
||||
<div v-for="(prize, index) in prizes" :key="index">
|
||||
<div v-if="prize.imgs">
|
||||
<image v-for="(img, i) in prize.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'prizes', index, i)"></image>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="lucky-imgs">
|
||||
<div v-for="(btn, index) in buttons" :key="index">
|
||||
<div v-if="btn.imgs">
|
||||
<image v-for="(img, i) in btn.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'buttons', index, i)"></image>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</view>
|
||||
<!-- #endif -->
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import { changeUnits, resolveImage, getImage } from './utils.js'
|
||||
import { LuckyWheel } from '../../lucky-canvas'
|
||||
export default {
|
||||
name: 'lucky-wheel',
|
||||
data () {
|
||||
return {
|
||||
imgSrc: '',
|
||||
myLucky: null,
|
||||
canvas: null,
|
||||
isShow: false,
|
||||
boxWidth: 100,
|
||||
boxHeight: 100,
|
||||
btnWidth: 0,
|
||||
btnHeight: 0,
|
||||
dpr: 1,
|
||||
}
|
||||
},
|
||||
props: {
|
||||
width: {
|
||||
type: String,
|
||||
default: '600rpx'
|
||||
},
|
||||
height: {
|
||||
type: String,
|
||||
default: '600rpx'
|
||||
},
|
||||
blocks: {
|
||||
type: Array,
|
||||
default: () => []
|
||||
},
|
||||
prizes: {
|
||||
type: Array,
|
||||
default: () => []
|
||||
},
|
||||
buttons: {
|
||||
type: Array,
|
||||
default: () => []
|
||||
},
|
||||
defaultConfig: {
|
||||
type: Object,
|
||||
default: () => ({})
|
||||
},
|
||||
defaultStyle: {
|
||||
type: Object,
|
||||
default: () => ({})
|
||||
},
|
||||
},
|
||||
mounted () {
|
||||
// #ifdef APP-PLUS
|
||||
console.error('该抽奖插件的最新版暂不支持app端, 请通过npm安装旧版本【npm i uni-luck-draw@1.3.9】')
|
||||
// #endif
|
||||
// #ifndef APP-PLUS
|
||||
this.initLucky()
|
||||
// #endif
|
||||
},
|
||||
watch: {
|
||||
blocks (newData) {
|
||||
this.myLucky && (this.myLucky.blocks = newData)
|
||||
},
|
||||
prizes (newData) {
|
||||
this.myLucky && (this.myLucky.prizes = newData)
|
||||
},
|
||||
buttons (newData) {
|
||||
this.myLucky && (this.myLucky.buttons = newData)
|
||||
},
|
||||
defaultStyle (newData) {
|
||||
this.myLucky && (this.myLucky.defaultStyle = newData)
|
||||
},
|
||||
defaultConfig (newData) {
|
||||
this.myLucky && (this.myLucky.defaultConfig = newData)
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
async imgBindload (res, name, index, i) {
|
||||
const img = this[name][index].imgs[i]
|
||||
resolveImage(img, this.canvas)
|
||||
},
|
||||
getImage () {
|
||||
return getImage.call(this, 'lucky-wheel', this.canvas)
|
||||
},
|
||||
hideCanvas () {
|
||||
// #ifdef MP
|
||||
this.getImage().then(res => {
|
||||
this.imgSrc = res.tempFilePath
|
||||
})
|
||||
// #endif
|
||||
},
|
||||
initLucky () {
|
||||
this.boxWidth = changeUnits(this.width)
|
||||
this.boxHeight = changeUnits(this.height)
|
||||
this.isShow = true
|
||||
// 某些情况下获取不到 canvas
|
||||
this.$nextTick(() => {
|
||||
setTimeout(() => {
|
||||
this.draw()
|
||||
})
|
||||
})
|
||||
},
|
||||
draw () {
|
||||
const _this = this
|
||||
uni.createSelectorQuery().in(this).select('#lucky-wheel').fields({
|
||||
node: true, size: true
|
||||
}).exec((res) => {
|
||||
// #ifdef H5
|
||||
res[0].node = document.querySelector('#lucky-wheel canvas')
|
||||
// #endif
|
||||
if (!res[0] || !res[0].node) return console.error('lucky-canvas 获取不到 canvas 标签')
|
||||
const { node, width, height } = res[0]
|
||||
const canvas = this.canvas = node
|
||||
const ctx = this.ctx = canvas.getContext('2d')
|
||||
const dpr = this.dpr = uni.getSystemInfoSync().pixelRatio
|
||||
// #ifndef H5
|
||||
canvas.width = width * dpr
|
||||
canvas.height = height * dpr
|
||||
ctx.scale(dpr, dpr)
|
||||
// #endif
|
||||
const Radius = Math.min(width, height) / 2
|
||||
const myLucky = this.myLucky = new LuckyWheel({
|
||||
// #ifdef H5
|
||||
flag: 'WEB',
|
||||
// #endif
|
||||
// #ifdef MP
|
||||
flag: 'MP-WX',
|
||||
// #endif
|
||||
ctx,
|
||||
dpr,
|
||||
setTimeout,
|
||||
clearTimeout,
|
||||
setInterval,
|
||||
clearInterval,
|
||||
// #ifdef H5
|
||||
rAF: requestAnimationFrame,
|
||||
// #endif
|
||||
unitFunc: (num, unit) => changeUnits(num + unit),
|
||||
beforeCreate: function () {
|
||||
ctx.translate(Radius, Radius)
|
||||
},
|
||||
beforeResize: function () {
|
||||
ctx.translate(-Radius, -Radius)
|
||||
},
|
||||
afterInit: function () {
|
||||
// 动态设置按钮
|
||||
_this.btnWidth = this.maxBtnRadius * 2
|
||||
_this.btnHeight = this.maxBtnRadius * 2
|
||||
_this.$forceUpdate()
|
||||
},
|
||||
afterStart: () => {
|
||||
this.imgSrc = ''
|
||||
},
|
||||
}, {
|
||||
...this.$props,
|
||||
width,
|
||||
height,
|
||||
start: (...rest) => {
|
||||
this.$emit('start', ...rest)
|
||||
},
|
||||
end: (...rest) => {
|
||||
this.$emit('end', ...rest)
|
||||
this.hideCanvas()
|
||||
},
|
||||
})
|
||||
})
|
||||
},
|
||||
toPlay (e) {
|
||||
this.myLucky.startCallback()
|
||||
},
|
||||
init () {
|
||||
this.myLucky.init()
|
||||
},
|
||||
play (...rest) {
|
||||
this.myLucky.play(...rest)
|
||||
},
|
||||
stop (...rest) {
|
||||
this.myLucky.stop(...rest)
|
||||
},
|
||||
},
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.lucky-box {
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
margin: 0 auto;
|
||||
}
|
||||
.lucky-box canvas {
|
||||
position: absolute;
|
||||
pointer-events: none;
|
||||
left: 0;
|
||||
top: 0;
|
||||
}
|
||||
.lucky-wheel-btn {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
background: rgba(0, 0, 0, 0);
|
||||
border-radius: 50%;
|
||||
cursor: pointer;
|
||||
}
|
||||
.lucky-imgs {
|
||||
width: 0;
|
||||
height: 0;
|
||||
visibility: hidden;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,53 @@
|
||||
{
|
||||
"_from": "@lucky-canvas/uni",
|
||||
"_id": "@lucky-canvas/uni@0.0.10",
|
||||
"_inBundle": false,
|
||||
"_integrity": "sha512-1K7SPr0FT1PfHRYXEh9CwOA/UqayxQosOA8wkZ3w3dfpoB8dij8Y6QGPKjHOMvHRRD1qFU3AEY7XVytjuktVaw==",
|
||||
"_location": "/@lucky-canvas/uni",
|
||||
"_phantomChildren": {},
|
||||
"_requested": {
|
||||
"type": "tag",
|
||||
"registry": true,
|
||||
"raw": "@lucky-canvas/uni",
|
||||
"name": "@lucky-canvas/uni",
|
||||
"escapedName": "@lucky-canvas%2funi",
|
||||
"scope": "@lucky-canvas",
|
||||
"rawSpec": "",
|
||||
"saveSpec": null,
|
||||
"fetchSpec": "latest"
|
||||
},
|
||||
"_requiredBy": [
|
||||
"#USER",
|
||||
"/"
|
||||
],
|
||||
"_resolved": "https://registry.npmjs.org/@lucky-canvas/uni/-/uni-0.0.10.tgz",
|
||||
"_shasum": "c1b98bb1875049b11840b7f4aa6bfa1f0230fab2",
|
||||
"_spec": "@lucky-canvas/uni",
|
||||
"_where": "/Users/ldq/Desktop/temp/test",
|
||||
"author": {
|
||||
"name": "ldq",
|
||||
"email": "ldq404@qq.com"
|
||||
},
|
||||
"bundleDependencies": false,
|
||||
"dependencies": {
|
||||
"lucky-canvas": "~1.7.19"
|
||||
},
|
||||
"deprecated": false,
|
||||
"description": "uni-app【大转盘 / 九宫格 / 老虎机】抽奖插件",
|
||||
"files": [
|
||||
"lucky-wheel.vue",
|
||||
"lucky-grid.vue",
|
||||
"slot-machine.vue",
|
||||
"utils.js",
|
||||
"demo.vue"
|
||||
],
|
||||
"keywords": [
|
||||
"uni-app抽奖"
|
||||
],
|
||||
"license": "Apache-2.0",
|
||||
"name": "@lucky-canvas/uni",
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1"
|
||||
},
|
||||
"version": "0.0.10"
|
||||
}
|
||||
@@ -0,0 +1,214 @@
|
||||
<template>
|
||||
<view v-if="isShow" class="lucky-box" :style="{ width: boxWidth + 'px', height: boxHeight + 'px' }">
|
||||
<canvas
|
||||
type="2d"
|
||||
id="slot-machine"
|
||||
canvas-id="slot-machine"
|
||||
:style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
|
||||
></canvas>
|
||||
<image
|
||||
v-if="imgSrc"
|
||||
:src="imgSrc"
|
||||
@load="myLucky.clearCanvas()"
|
||||
:style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
|
||||
></image>
|
||||
<!-- #ifndef H5 -->
|
||||
<view v-if="myLucky">
|
||||
<div class="lucky-imgs">
|
||||
<div v-for="(block, index) in blocks" :key="index">
|
||||
<div v-if="block.imgs">
|
||||
<image v-for="(img, i) in block.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'blocks', index, i)"></image>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="lucky-imgs">
|
||||
<div v-for="(prize, index) in prizes" :key="index">
|
||||
<div v-if="prize.imgs">
|
||||
<image v-for="(img, i) in prize.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'prizes', index, i)"></image>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</view>
|
||||
<!-- #endif -->
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import { changeUnits, resolveImage, getImage } from './utils.js'
|
||||
import { SlotMachine } from '../../lucky-canvas'
|
||||
export default {
|
||||
name: 'slot-machine',
|
||||
data () {
|
||||
return {
|
||||
imgSrc: '',
|
||||
myLucky: null,
|
||||
canvas: null,
|
||||
isShow: false,
|
||||
boxWidth: 100,
|
||||
boxHeight: 100,
|
||||
btnWidth: 0,
|
||||
btnHeight: 0,
|
||||
dpr: 1,
|
||||
}
|
||||
},
|
||||
props: {
|
||||
width: {
|
||||
type: String,
|
||||
default: '600rpx'
|
||||
},
|
||||
height: {
|
||||
type: String,
|
||||
default: '600rpx'
|
||||
},
|
||||
blocks: {
|
||||
type: Array,
|
||||
default: () => []
|
||||
},
|
||||
prizes: {
|
||||
type: Array,
|
||||
default: () => []
|
||||
},
|
||||
slots: {
|
||||
type: Array,
|
||||
default: () => []
|
||||
},
|
||||
defaultConfig: {
|
||||
type: Object,
|
||||
default: () => ({})
|
||||
},
|
||||
defaultStyle: {
|
||||
type: Object,
|
||||
default: () => ({})
|
||||
},
|
||||
},
|
||||
mounted () {
|
||||
// #ifndef APP-PLUS
|
||||
this.initLucky()
|
||||
// #endif
|
||||
},
|
||||
watch: {
|
||||
blocks (newData) {
|
||||
this.myLucky && (this.myLucky.blocks = newData)
|
||||
},
|
||||
prizes (newData) {
|
||||
this.myLucky && (this.myLucky.prizes = newData)
|
||||
},
|
||||
slots (newData) {
|
||||
this.myLucky && (this.myLucky.slots = newData)
|
||||
},
|
||||
defaultStyle (newData) {
|
||||
this.myLucky && (this.myLucky.defaultStyle = newData)
|
||||
},
|
||||
defaultConfig (newData) {
|
||||
this.myLucky && (this.myLucky.defaultConfig = newData)
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
async imgBindload (res, name, index, i) {
|
||||
const img = this[name][index].imgs[i]
|
||||
resolveImage(img, this.canvas)
|
||||
},
|
||||
getImage () {
|
||||
return getImage.call(this, 'slot-machine', this.canvas)
|
||||
},
|
||||
hideCanvas () {
|
||||
// #ifdef MP
|
||||
this.getImage().then(res => {
|
||||
this.imgSrc = res.tempFilePath
|
||||
})
|
||||
// #endif
|
||||
},
|
||||
initLucky () {
|
||||
this.boxWidth = changeUnits(this.width)
|
||||
this.boxHeight = changeUnits(this.height)
|
||||
this.isShow = true
|
||||
// 某些情况下获取不到 canvas
|
||||
this.$nextTick(() => {
|
||||
setTimeout(() => {
|
||||
this.draw()
|
||||
})
|
||||
})
|
||||
},
|
||||
draw () {
|
||||
const _this = this
|
||||
uni.createSelectorQuery().in(this).select('#slot-machine').fields({
|
||||
node: true, size: true
|
||||
}).exec((res) => {
|
||||
// #ifdef H5
|
||||
res[0].node = document.querySelector('#slot-machine canvas')
|
||||
// #endif
|
||||
if (!res[0] || !res[0].node) return console.error('lucky-canvas 获取不到 canvas 标签')
|
||||
const { node, width, height } = res[0]
|
||||
const canvas = this.canvas = node
|
||||
const ctx = this.ctx = canvas.getContext('2d')
|
||||
const dpr = this.dpr = uni.getSystemInfoSync().pixelRatio
|
||||
// #ifndef H5
|
||||
canvas.width = width * dpr
|
||||
canvas.height = height * dpr
|
||||
ctx.scale(dpr, dpr)
|
||||
// #endif
|
||||
const myLucky = this.myLucky = new SlotMachine({
|
||||
// #ifdef H5
|
||||
flag: 'WEB',
|
||||
// #endif
|
||||
// #ifdef MP
|
||||
flag: 'MP-WX',
|
||||
// #endif
|
||||
ctx,
|
||||
dpr,
|
||||
// #ifndef H5
|
||||
offscreenCanvas: uni.createOffscreenCanvas({ type: '2d' }),
|
||||
// #endif
|
||||
setTimeout,
|
||||
clearTimeout,
|
||||
setInterval,
|
||||
clearInterval,
|
||||
// #ifdef H5
|
||||
rAF: requestAnimationFrame,
|
||||
// #endif
|
||||
unitFunc: (num, unit) => changeUnits(num + unit),
|
||||
afterStart: () => {
|
||||
this.imgSrc = ''
|
||||
},
|
||||
}, {
|
||||
...this.$props,
|
||||
width,
|
||||
height,
|
||||
end: (...rest) => {
|
||||
this.$emit('end', ...rest)
|
||||
this.hideCanvas()
|
||||
},
|
||||
})
|
||||
})
|
||||
},
|
||||
init () {
|
||||
this.myLucky.init()
|
||||
},
|
||||
play (...rest) {
|
||||
this.myLucky.play(...rest)
|
||||
},
|
||||
stop (...rest) {
|
||||
this.myLucky.stop(...rest)
|
||||
},
|
||||
},
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.lucky-box {
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
margin: 0 auto;
|
||||
}
|
||||
.lucky-box canvas {
|
||||
position: absolute;
|
||||
pointer-events: none;
|
||||
left: 0;
|
||||
top: 0;
|
||||
}
|
||||
.lucky-imgs {
|
||||
width: 0;
|
||||
height: 0;
|
||||
visibility: hidden;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,82 @@
|
||||
let windowWidth = uni.getSystemInfoSync().windowWidth
|
||||
// uni-app@2.9起, 屏幕最多适配到960, 超出则按375计算
|
||||
if (windowWidth > 960) windowWidth = 375
|
||||
|
||||
export const rpx2px = (value) => {
|
||||
if (typeof value === 'string') value = Number(value.replace(/[a-z]*/g, ''))
|
||||
return windowWidth / 750 * value
|
||||
}
|
||||
|
||||
export const changeUnits = (value) => {
|
||||
return Number(value.replace(/^(\-*[0-9.]*)([a-z%]*)$/, (value, num, unit) => {
|
||||
switch (unit) {
|
||||
case 'px':
|
||||
num *= 1
|
||||
break
|
||||
case 'rpx':
|
||||
num = rpx2px(num)
|
||||
break
|
||||
default:
|
||||
num *= 1
|
||||
break
|
||||
}
|
||||
return num
|
||||
}))
|
||||
}
|
||||
|
||||
export const resolveImage = async (img, canvas, srcName = 'src', resolveName = '$resolve') => {
|
||||
let imgObj
|
||||
// 区分 H5 和小程序
|
||||
if (window) {
|
||||
imgObj = new Image()
|
||||
} else {
|
||||
imgObj = canvas.createImage()
|
||||
}
|
||||
// 成功回调
|
||||
imgObj.onload = () => {
|
||||
img[resolveName](imgObj)
|
||||
}
|
||||
// 失败回调
|
||||
imgObj.onerror = (err) => {
|
||||
console.error(err)
|
||||
// img['$reject']()
|
||||
}
|
||||
// 设置src
|
||||
imgObj.src = img[srcName]
|
||||
}
|
||||
|
||||
// 旧版canvas引入图片的方法
|
||||
// export const resolveImage = async (res, img, imgName = 'src', resolveName = '$resolve') => {
|
||||
// const src = img[imgName]
|
||||
// const $resolve = img[resolveName]
|
||||
// // #ifdef MP
|
||||
// // 如果是base64就调用base64src()方法把图片写入本地, 然后渲染临时路径
|
||||
// if (/^data:image\/([a-z]+);base64,/.test(src)) {
|
||||
// const path = await base64src(src)
|
||||
// $resolve({ ...res.detail, path })
|
||||
// return
|
||||
// }
|
||||
// // #endif
|
||||
// // 如果是本地图片, 直接返回
|
||||
// if (src.indexOf('http') !== 0) {
|
||||
// $resolve({ ...res.detail, path:src })
|
||||
// return
|
||||
// }
|
||||
// // 如果是网络图片, 则通过getImageInfo()方法获取图片宽高
|
||||
// uni.getImageInfo({
|
||||
// src: src,
|
||||
// success: (imgObj) => $resolve(imgObj),
|
||||
// fail: () => console.error('API `uni.getImageInfo` 加载图片失败', src)
|
||||
// })
|
||||
// }
|
||||
|
||||
export function getImage(canvasId, canvas) {
|
||||
return new Promise((resolve, reject) => {
|
||||
uni.canvasToTempFilePath({
|
||||
canvas,
|
||||
canvasId,
|
||||
success: res => resolve(res),
|
||||
fail: err => reject(err)
|
||||
}, this)
|
||||
})
|
||||
}
|
||||
Reference in New Issue
Block a user